1. Applicant’s name, organizational and legal form, location and place of implementation of the activities

"Games Service" Limited Liability Company,

Legal address – Veljka Mlađenovića 12, 78000 Banja Luka, Bosna i Hercegovina

Place of implementation of the activities - Veljka Mlađenovića 12, 78000 Banja Luka, Bosnia and Herzegovina.

2. Brand name of the lottery (logo), name of the lottery

- The brand and logo of the organizer is "Xlivebet",

- The internet domain available for internet gambling is xlivebet.com, xlivebet.ba ili xlive.ba

3. Type of preparation

The types of games that are organized are:

- internet games of chance

4. Terms and meaning:

Program (list) - a list of upcoming events and probable outcomes with quotas regularly offered by the organizers.

Event - any future uncertain event with a measurable outcome.

Bet – amount of money which the participant chooses to place on prediction of an event or a set of events included in the program, and which he/she loses the right to claim back in case of a loss (loses it).

Outcome (result) of the event - the result of a probable variant of the game, sport, socially significant event, for which the organizer provides odds.

Odds – coefficient determined by the organizer for the outcome of a certain event and expressed in a numerical value. The odds can be changed after each bet, provided that the bets placed before it remain in force and are not revised.

Participant (player) - a person aged 18 and over who has agreed to a betting agreement with a bookmaker according to the rules defined by this Rulebook.

Online betting - an agreement agreed between the Organizer and the participant according to which the losing party must fulfill its obligations. Betting agreements are agreed in accordance with the conditions proposed by the Organizer in this Ordinance - in the form of acceptance of the bet by the participants.

Bookmaker - a website where game participants can make (place) bets, win and follow the process of individual games.

Organizer - a legal entity that organizes online betting on sports and other events

Totalizator - a record of a betting slip on magnetic media or other electronic equipment.

Internet games of chance - all games in which one participates via the Internet, via computers, telephones and similar devices that have access to the Internet.

5. The process of registering players, opening and closing a virtual player account

5.1. Player registration procedure

Player registration means the process of concluding a betting agreement between the organizer and the player on the organizer's website.

Players register through the organizer's website, by filling in the information on the registration form. Registration starts when the player selects the Registration option on the organizer's website. During the registration process, the player is required to fill in the following information correctly:

Username, first name, last name, date of birth, gender, ID number (ID card or passport) or player's unique ID number, e-mail address, phone number, choose a secret question and enter a secret answer, password, currency, language, confirmation that the player is older than 18 years and that he is familiar with and accepts the General Terms and Conditions.

All fields marked with an asterisk (*) must be filled in in order to register, other fields not marked with an asterisk are not required during registration.

In case the personal data is not filled in, the player cannot register. After entering the data and accepting the General Terms and Conditions by the player and sending the data by pressing the REGISTER button, the organizer sends the player an e-mail for verification, with which the player verifies the e-mail address on his profile. After verification, the player can start using the organizer's website.

The organizer identifies the player by inspecting the player's personal document with a photograph (ID card, passport, driver's license). At the request of the Organizer, the Player is obliged to submit a copy of the personal document in printed or electronic form.
 
The organizer reserves the right to request additional documents to verify the order, if necessary.

The player is obliged to keep his user data and is responsible for possible material and non-material consequences or misuse by third parties.

In case the data registered on the account in the Organizer's database is incorrect or a double account is opened for the same person, the Organizer reserves the right to cancel all bets, block them or close the account and suspend all payments pending the outcome of the investigation and possible damage. In addition, the Organizer reserves the right to keep the funds paid on the account of the participant in the betting in the name of the damage suffered by the Organizer as a result of violation of these prescribed Rules.

The organizer reserves the right to refuse the registration of a player if he does not meet the conditions prescribed by these Rules within 3 working days from the moment of registration.

5.2. Opening and closing a virtual player account

After registration, a virtual account is opened for the player automatically through which all transactions in the system are executed (payment, withdrawal and bets). A virtual account is a unique number given to each registered player and cannot be changed. The virtual account number is available to the player immediately after registration on the player's profile.

The request for closing the virtual account can be submitted by the player only in writing or via e-mail with which he is registered with the Organizer without giving a reason and at any time. The player is paid funds from the virtual account (payments or winnings) not including active bonuses awarded before submitting the request to close the virtual account.

A closed virtual account can be reopened by the player if he submits a request in written or electronic form. The Organizer will refuse to open an account at the request of the player in the event that it is determined that the player has previously used the account contrary to the provisions of these Rules or the Rules of individual games and other regulations.

Each player can have only one registered and verified account and only one virtual account on the Organizer's website. Accordingly, the Organizer reserves the right to close duplicate player accounts in case of misuse and opening of multiple user accounts in order to gain material benefits, and cancel all transactions on the account.

The organizer reserves the right to close the player's virtual account if he does not meet the conditions prescribed by these Rules or the Rules of certain games and other positive legal regulations.

6. Methods of payment and withdrawal from the virtual account, method of disposing of funds on the account

6.1. Ways to receive payment for participating in the game

Cash for the purpose of the game, the player can pay into a virtual account electronically so that they are visible immediately after payment, non-cash, through non-cash transactions, your bank account or cashless payment card (credit or debit card), electronic transfers or special accounts opened in the bank, as well as in another legally prescribed manner that enables electronic business.

Electronic payments are considered payments in online games of chance that include payment by electronic or digital money, electronic transfers, through intermediaries (vouchers, vouchers), mobile and internet payments, smart cards, and other electronic payment systems.

When paying funds to a virtual account, the Organizer may charge a commission on transactions in the amount in which the payment transaction or intermediary was charged to the Organizer.

The participant can get acquainted with specific payment systems on the organizer's website. If the participant has paid funds to the account through available payment methods, and this amount has not been used for bets, and in case the participant wants this amount back, the participant will be charged a fee for payment services in the amount paid by the payment agent or broker, maximum 20%.

The player disposes of the paid funds after they are recorded in the player's virtual account.

The organizer reserves the right to limit the maximum payment for individual players for certain payment methods or to exclude certain payment methods completely.

Payments with one payment system and payments to another payment system are not allowed if the player does not already have a registered payment from both payment systems.

When paying with credit cards, online services, SMS, etc. The organizer does not collect data on cards, passwords and confidential information, but keeps records of successful and unsuccessful transactions and the amount of the transaction with the method of payment that the player made or tried to make.

6.2. How to dispose of funds in a player's virtual account

If the Organizer receives a confirmation from the appropriate payment system that the amount has been transferred to the participant's virtual account, the participant can make bets from the virtual account opened with the Organizer, in the amount of the account balance.

The amount transferred to the participant's playing account may be used only for the game or withdrawn from the account by the participant in accordance with the rules set out in this Ordinance.

By placing a bet, the participant automatically participates in the game. Each payment is recorded as a financial transaction, which reduces the balance of the player's virtual account.

6.3. Ways of making payouts to players and payout deadlines

6.3.1. After the publication of the results of the event on the website, the won amounts for placed bets are added to the participant's account, and this is considered the payment of the won amount to the participant. In order to receive money (including winnings) from their account, participants need to submit a request. In order to submit a request, participants need to confirm their username (login), password and a Payment Code of at least five digits on the "Payment" section of the website. It is the participant who is responsible for storing the code and personal data.

6.3.2. During 3 working days after submitting the request for payment (the form and procedure for submitting the request are defined by the organizer and posted on the website of the organizer), the participant can receive the requested amount in cash or by transfer. In case the participant does not receive the requested money, the amount will be automatically transferred to the account holder's balance.

 6.3.3. Costs (fees) related to the transfer of money from the user account to the bank or other account specified by the participant, shall be borne by the participant, unless the organizer decides otherwise.

6.3.4. The participant can submit a request for payment only in the amount of the balance on his account.

 6.3.5. If the participant's balance is negative after recalculating the outcome of the event, it may be due to a typographical or technical error (eg the balance is 10 euros, the real amount won by the participant is 5 euros, but the winning amount recorded in the account is 50 euros, and that 50 euros is paid to the participant, and as a result a negative balance of € 35), the client is unable to place bets before topping up his account.

 6.3.6. All receivables related to the payment of won amounts are accepted in writing within 5 days after the announcement of the results of the event.

6.3.7. Any winnings of a player made by the game are recorded in his virtual account after the bet has been processed. Each individual winnings, including the deposit exceeding 1000.00 KM, or the equivalent in foreign currency, are subject to taxation according to the Law on Games of Chance (Official Gazette of RS No. 22/19). The tax on winnings from games of chance is also paid on winnings from internet games, and the taxpayer of the tax on winnings from games of chance is a natural person who makes a profit.

6.3.8. The basis of the tax on winnings from games of chance is each individual win. Tax on winnings from games of chance is paid according to the following rates: 10% on winnings whose amount or value is greater than 1,000 KM and equal to or less than 10,000 KM, 15% on winnings whose amount or value is greater than 10,000 KM and equal to or less than 50,000 KM, 20% on winnings whose amount or value is greater than 50,000 KM and equal to or less than 100,000 KM, 30% on winnings whose amount or value is higher than 100,000 KM.

                                and.

6.3.9. The organizer reserves the right to change the financial transaction for the paid profit in case of technical error, incorrect record of results.

6.3.10. If a player uses funds, which were paid to his virtual account due to a technical error or delay in reporting the error, all bets will be considered invalid and payments will be canceled.

7. Responsible gaming

Within the framework of legal regulations and its own principles of responsible organization, the organizer undertakes to implement measures and standards for the protection of players from excessive play. Only adults are allowed to participate in online betting games. A link to the websites of institutions that specialize in helping gamblers who have a gambling problem is available on the organizer's website.

8. Personal limitations and self-exclusion from the game

The organizer will allow the player to set payment limits on his account for the selected time period.

The organizer will allow the player to set time warnings on the page for the length of the game.

The organizer will allow the player to set a time break, ie. to be excluded from the game for a shorter period of up to 30 days. During the break, the player will not be able to manage his user account. Winnings from bets placed before and made during the break will be paid into the player's virtual account.

The organizer will allow the player the option of self-exclusion from the game for a certain period of time or permanently. Self-exclusion, including permanent, occurs if the player sets a payment limit or self-exclusion on his own initiative. During the self-exclusion period, the player will not be able to manage his user account. Winnings from bets paid before and made during the self-exclusion period will be paid into the player's virtual account.

9. Letters of notice

After registering on the Organizer's website, users give their consent to receive periodic messages to their e-mail addresses or SMS messages specified in their registration. Letters may include the latest news from the organizers, information about new additional payment systems, new sporting events, details of new services, changes in the Regulations and / or other conditions, and so on.

In case of important notifications, the organizer reserves the right to send a notification to the player through the available communication channels. In the event that the player has not read the important notice by omission or oversight, the organizer is not responsible for any damage that may occur.

10. Notices on the website

The organizer has the right to post public notices in the part of the website intended for news, and to inform users about changes in the existing Ordinance and / or other conditions. Changes to the existing Ordinance, and / or other conditions may be sent to the user's private e-mail address and, if necessary, to the user's address.

11. Incidence of organizing games of chance and proclamation procedure

At the discretion of the organizers, the Game can be held on all days of the year according to the program published by the Organizer, which is available on the company's website - www.xlivebet.com. The program contains events that take place on that day or are expected in the following days or months, and that are updated every day according to the calendar, ie every day, events from the previous day are removed from the program and upcoming events are included. The results of the completed events are published on the company's website and in bookmakers.

12. Ticket description (electronic ticket)

The official proof of the bet on the organizer's electronic equipment is a ticket (electronic ticket). The record of the bet placed by the participant includes the number of official evidence (ticket / e-ticket), the events on which he places the bet and the defined / calculated odds for the possible outcome, day, month, year, when the event will take place, when the bet is placed, type bets and stakes. A ticket can contain more than one event. The rules on the organization of games of chance and the program are available on the company's electronic equipment, which the participant can find on the website. The player will be able to see all his transactions, tickets and movements on the account for at least the last month.

13. Rights and obligations of the organizer

a)The organizer has the right to:

b)Not to accept bets from those persons who do not accept the conditions defined in this Ordinance.

c)To determine the schedule of receiving bets.

d)To refuse to accept any bet at any time without any arguments (explanations). In the case of an online bet if, for reasons beyond the control of the organizer (problems eg Internet network, illegal access to the organizer's website, etc.), the bet placed is not registered on the organizer's server, or is registered in a way different from that what the participant wanted, or was registered with a delay, the organizer is not responsible for compensation for damage suffered by the participant. In such cases, the organizer is responsible only in case of his fault. The organizer is not responsible for damages incurred by the participant if they are the result of the fact that the participant has not fulfilled the obligations to protect the privacy of the user account, name and password.

To refuse the payment of the winning amount, if it is proved that the participant knew the outcome of the event in advance.

If it happens that the outcome of the betting is known in advance, as well as that after the end of the match any irregularity in the subject of betting sports or other competition is determined, or if the Organizer assesses that there is a reasonable suspicion that anyone acted to determine the outcome of the event. such provisions and official rules on holding sports or other events, or even if there is evidence on the basis of which the regularity of holding events is disputed, the Organizer reserves the right to suspend the payment of winnings, the Organizer declares such betting invalid and odds one (1.00) are calculated.

The organizer should:

a)Acts in accordance with the rules defined in this Ordinance.

b)Uses reliable sources of information and provides information to participants about events and their results based on the stated sources.

c)The obligations of the Organizer in relation to the participant cease when

i. He pays the winning amount to the participant in the payout period,

ii. He refunds the amount of deposits paid by the participants in accordance with the terms of this Ordinance,,

iii. In the company or bookmakers, the company announces the final results of the event, which confirm the loss of participants.

14. Rights and obligations of participants

The participant is entitled:

a)To be fully acquainted with the conditions of acceptance of the bet, which will allow him to make a conscious choice between the type and type of bet,

b)To get acquainted with the procedure of calculating the bet as well as to claim the won amount in the period of its payment,

c)To file a complaint to the organizer in accordance with the established rules in case of discrepancies in the calculation,

d)Find out all changes made to the program before placing a bet,

e)Submits ID card and other necessary documents at the request of the organizer, as well as to respect the rule that he is older than 18 years,

f)Foreign nationals should comply with the requirements defined in the applicable law of their country and the law on the fight against money laundering and terrorism. The consequences of non-compliance with these requirements are borne by the participant,

g)To have only one account when placing a bet,

h)Not to allow other people to use his account when placing a bet,

i)To maintain account privacy,

j)To respect the rules of organization and organization defined in this Ordinance,

k)By placing a bet, the participant confirms that he is familiar with these conditions and agrees with them.

15. Limits and risk management

15.1.1. The basic limits for internet betting are:

- Minimum payment for a single - 0.10 EUR (10 euro cents)

- Minimum payment for multi bet - 0.10 EUR (10 euro cents)

- Minimum payment for betting system per combination - 0.001 EUR (1/10 euro cent)

- Maximum payout for a single bet - 10,000 EUR

- Maximum payout for multi bet - 10,000 EUR

- Maximum payout for System bet - 10,000 EUR

15.1.2 Additional limitation and risk management

- The organizer reserves the right to set additional limits per event and / or bet types.

- The organizer reserves the right to use sophisticated tools and player profiling to define limits for each player separately, and to introduce time limits on such limits. These limits apply to the minimum / maximum deposit and payout through payment systems, betting payments and winnings.

- The organizer is obliged to inform the player about all set limits, and to show them before placing a bet. Bets that exceed the limits will not be accepted.

GAME RULES

16. Sports betting online

The essence of "Xlivebet" online betting is the acceptance of bets on the predicted outcome of the event, where winning the bet may depend on complete or partial randomness of the prediction. The organizer accepts bets on certain events in the world in accordance with the previously published offer.

16.1. Bonuses, features and capabilities

The organizer can offer various functions, opportunities and bonuses in order to promote and improve the business. The participant can receive or use only those promotions that are available to him.

The organizer has the right to offer special conditions for a particular client or group of clients (VIP membership) at its discretion and at any time, to cancel promotions and functions without any warning or compensation, to change the conditions and / or replace one promotion with another.

The organizer has the right to cancel bonuses and winnings from betting in the full or partial amount of the bonus amount, if the organizer suspects that the bonus has been misused.

The organizer reserves the right to change the conditions of distribution of promotions and the group of participants to whom promotions are available at any time and for any reason.

The organizer defines the conditions and ways of using the bonus with special instructions that are available on the website and bulletins of the organizer.

Some of the features and promotions are: Security, Bet Plus, Welcome Bonus, Multi and Cashback bonus, Rakeback bonus, Recommend to a friend, SuperTip, Goal minute +, etc.

The Organizer provides bonuses and the opportunity to participate in current promotions for those participants who use the services of the Organizer. Free bets, bonuses and access to promotions will be void or canceled for those players who abuse the spirit of such an offer. The organizer reserves the right to cancel the bonus at any time in case of abuse and immediately close the user's account. "Abuse" includes, but is not limited to, opening more accounts for the purpose of obtaining multiple bonuses. First, participants can withdraw amounts from the remaining balance, after which, only the amount of the bonus that remains in the gaming account. The organizer reserves the right to cancel the bonus given to the participant if the bonus is not for betting.

16.1.1. Cashout

The function through which the participant has the right to close bets for the amount offered by the Organizer, avoiding losses or gains as a result of the outcome of the event. This feature is available for all bets indicated on the bet and ticket. The organizer may offer an amount greater than, less than or equal to the possible winnings. The organizer also has the discretion not to make any offers or withdraw the function at any time.

The safety feature is available after placing a bet before the end of the event. The amount proposed for a bet may change depending on some conditions; eg, stake, odds, odds at the time of selecting the Security function and commission defined by the organizer. If the participant accepts the security feature, his bet will be closed. If the entrant does not use this feature or does not agree with the proposed amounts, the bet will be considered valid until the given end of the event.

Example:

Suppose the stake of 1000 EUR on the game "Bosnia-Denmark" on the victory of Bosnia with odds of 2.2. In case of victory, the prize will be 2200 EUR (1,000 x 2.2). After placing a bet, the TYPE1 odds will fall from 2.2 to 1.5. In this case, the Security Sum will be calculated as follows: the odds ratio (2.2 / 1.5) is multiplied by the stake. After that, the commission defined by the Organizer is deducted from the amount received. In this case it is 8.5% (2.2 / 1.5 x 1,000) - 8.5% = 1,342. Thus, the participant has the opportunity to receive 1342 EUR. via the Security function until the result of the event is known. In case of using the Sigurica function, the proposed amount is paid to the participant in the prescribed manner.

16.1.2. Bet Plus

A feature that allows you to add and replace bets on a ticket. If the participant wants to change the bet on the ticket, he must meet the following requirements of the organizer:

An event that changes must not be completed or has begun.

The event with which the change is made must have the same or higher odds than the event on the ticket at a given moment.

It is not possible to change with the same event, but with a higher odds.

The event to be modified must be active in the program at the time of the change.

16.1.3. VIP club

The organizer reserves the right to provide various bonuses and prizes for a group of participants who join the VIP club of the organizer. A VIP club is defined as a kind of loyalty club, where its members can have special privileges provided by the organizers. These can be, not limited to: welcome bonus, friend recommendation, return on investment, bonus odds, competition through tables, etc.

16.1.4. Multi Bonus and Multi Cashback

These bonuses allow participants to increase their winnings by a certain amount or get a return on their investment when placing multi bets.

The Multi Bonus allows the participant to increase their winnings as a percentage depending on the number of bets and odds on one ticket. The organizer reserves the right to set the conditions and parameters related to the bonus, such as: the number of events on the ticket, the minimum odds and the percentage increase in winnings.

The Multi CashBack bonus allows the participant to achieve a percentage return on investment depending on the number of bets and odds on one ticket. In order for a participant to receive this bonus, his or more bets must be lost. The organizer reserves the right to set the conditions and parameters related to the bonus, such as: the number of events on the ticket, the minimum odds and the percentage increase in winnings.

16.1.5. Super Tip

Promotion which makes a separate offer of certain events with increased quotas. The organizer reserves the right to define additional conditions for this game, such as: the way of combining events, the minimum number of events on the ticket, etc.

16.1.6. Dabl Dubl (Double Dooble)

Promotion that can refer to a part of the players or all registered players, at the organizer, in a certain period of time, which can double the winnings of the winning ticket. The organizer reserves the right to set conditions and parameters related to the promotion, such as: number and type of events on the ticket, minimum quota, duration of the promotion. The current rules will be published on the organizer's website.

16.1.7. Ultra Cash Back Bonus

Promotion that can refer to a part of the players or all registered players, at the organizer, which can achieve a partial or complete return on investment on the ticket for predefined events. The organizer reserves the right to set conditions and parameters related to the promotion, such as: the number and type of events on the ticket, the minimum quota and the percentage of return on stakes. The current rules will be published on the organizer's website.

16.1.8. Sports Tournaments and Bet Race Tournaments

Promotion which makes a separate offer of certain events where players can compete in winning points on a daily and monthly basis and in case of victory they can win a tournament prize depending on what is defined in the rules of the organized tournament. The tournament rules will be published on the organizer's website at a later date for each tournament separately.

16.2. Bet acceptance procedure

Online bets are accepted as follows:

a)In order to place a bet, the participant must choose the event on which he is placing the bet, as well as the type, type and amount of the bet. Before accepting a bet, depending on the specifics of a given event, the Organizer may establish a certain stake limit for certain events.

b)A bet made online is considered accepted if it is added to the participant's account in the "Game History / My Tickets" section. The content of the website, its form and procedure of use, as well as the sequence of steps are determined and changed by the Organizer.

c)In case of communication failure or other technical issues, the bet is not considered canceled, if it is already registered on the organizer's server.

d)The participant is responsible for the privacy of the user account, username and password. The organizer guarantees the non-disclosure of personal data of participants by the staff and is not responsible for the consequences of learning about the personal data of participants by other persons. In case the participant becomes aware of the loss of personal data or when he has certain doubts about it, it is necessary to inform the Organizer without hesitation and change the password. In case of forgetting or losing the password and username, bets are not canceled.

e)The participant can change the password on his profile by selecting "Change password" in the "My account" section on the website.

16.3. Closing bets

The fact that the accepted bet is winning or not is determined by reviewing the results of the event.

The result of the event is determined on the basis of information provided by the official Organizer (or several Organizers) of the event.

If the calculated result of the event is later canceled for some reason, this fact is not taken into account, and bets are paid according to the calculated result.

The organizer reserves the right to postpone the calculation of the results of the event within 24 hours.

If the result of the event is not published by the official Organizer (or several Organizers) of the event within 72 hours after the end, the Organizer may use other sources of informing participants about the source of information and results. When collecting the results of events, official websites are taken as a special source of information.

If there is contradictory information on different websites, the report in PDF format is taken as a basis. If there is no information on the outcome of the event from official sources, the Organizer informs the source of information about them. The organizer reserves the right to use other sources of information such as: specialized pages for results and official presentations of clubs.

 

16.4. Types of bets

Single - In this type you need to predict the outcome of an event. Single bets are accepted in each case specified in the program, unless the Organizer has set additional conditions. The winning amount of an individual bet is equal to the product of the stakes and odds of the given outcome.

Multi - In this type you need to predict the results of more than one independent event at the same time (the maximum number of events in the battery stake is 30). If at least one multi-bet event is incorrectly predicted, the entire bet is considered lost. Any combination of independent events may be included in the multi-bet, unless the Organizer has set additional conditions. In addition, multi-bets cannot be accepted at some events at the discretion of the organizers. Dependent events cannot be included in a multi-bet (the same event cannot participate in a multi-bet multiple times). If there is a situation that the dependent events are in a multi-bet, the event with the highest odds is calculated. The total odds for a multi-bet are equal to the product odds for all events involved. The winning amount on a multi-bet is equal to the product of the stakes and the total odds for the multi-bet.

System - This bet is a set of combinations of a certain number of one-dimensional multi-bets (system variants) previously selected from the group of events and differ from each other by at least one event (maximum number of events in the system is 16). The system is characterized by the same amount of stakes for each variant (multi-bet) and the same number of events in each variant (multi). In the system, each combination is counted as a separate multi. In this type of betting you need to specify the total number of events for the system and the number of events for one variant (multi). The amount of bets for one variant (multi stake) is determined by dividing the total stake by the number of variants (multi-bets). The total winning amount of the system is equal to the sum of the winnings on the multiple bets included in the system. The number and ratio of variants included in the system is determined by the organizer and can be changed at the discretion of the organizer at any time. The list of numbers and the ratio of variants included in the system is emphasized in the appendix to the program or separately from it.

16.5. Basic rules for accepting bets online

16.5.1. Bets are accepted only by those persons who agree with the rules prescribed by the organizers. Any bet placed is a confirmation that the participant knows the rules and fully agrees with them.

16.5.2. Bets are accepted until the actual start of the event. In the event that for some reason the bet is placed after the actual start of the event, it is considered irregular, except for current live bets.

16.5.3. Live bets are bets that are accepted during the event at the discretion of the organizers. In this case, bets can only be accepted until the outcome of the event becomes known. Bets placed after the outcome of the event becomes known are considered invalid. The information provided by the organizer about the event during the receipt of live bets (result, playing time, etc.) is for informational purposes only and cannot be the basis for betting.

16.5.4. The organizer has the right to return the bet at any time before the start of the event. In that case, the placed bet or stakes are considered canceled, and the organizer makes a notice to that effect, either through an appropriate change in the program or through other sources of information.

 

16.5.5. You are not allowed to bet on the event you are participating in. For example, if you participate in a game, or you are a referee, club owner, coach, etc. By placing a bet, the participant confirms that he does not know the outcome of the event on which he placed the bet. In case of violation of these rules, the organizer has the right not to pay the winning amount and cancel the bet..

16.5.6. In all cases where the bet is considered canceled, it must be refunded (refunded), and if the bet is included in a multi-bet or system, it is calculated with odds "1" (one), ie does not affect the results of other events included in the multi -bet or system.

16.5.7. All bets are accepted based on the events from the proposed program according to the odds defined by the organizers. A unique number is determined for each event in the program, and the final date and time for accepting bets on events are also stated. The start date and time of the events listed in the program are informative. An incorrectly stated date is not a basis for considering a bet cancellation. In case the event happened earlier or later in relation to the originally announced time, the result is not considered invalid. In this case, bets are considered valid if placed before the start of the event. Bets placed after the actual start of the event are considered void (except for live bets). To calculate a bet, the actual start time of the event is assumed to be the start of the event, and that time is determined based on the information provided by the official organizer or event organizers.

16.5.8. The "Event" column gives the names of competing teams or events where bets have been accepted. In the list of events, the first name that appears is the name of the team that hosts the match, unless otherwise indicated by a note. If the match takes place on the field of the team listed elsewhere in the list, the bet on that match is calculated with odds "1" (one), except in the following cases:

a)Both teams are from the same city, the matches take place in the same city, in the case of an international tournament - in the same country, when the final round is in cup matches.

b)Transferring the match to neutral ground is not a basis for canceling the bet.

The program may contain other information that is of great importance for placing bets and allows the participant to use the program correctly, as well as to understand the meaning and essence of the conventional characters that are in it.

16.5.9. In individual tennis tournaments, as well as in the final round matches of major tournaments, which are held in one country, the schedule of competitors in pairs is changeable.

16.5.10. In the event that an event that has not yet started is postponed for no more than 72 hours, bets remain valid, and in the event that 72 hours elapse, bets will be refunded. If within 72 hours there is information about the postponement of the event for more than 72 hours, the final decision on the validity of the bet is given by the organizer if nothing else is regulated by regulations. If NBA, NHL, NFL, baseball (MLB) games are not held on the scheduled day, bets will be refunded immediately the next day, except in cases where a certain date was wrong.

16.5.11. The started event may be interrupted, ie it may not be played until the end for some reason. If an event that is interrupted and not completed within 24 hours is considered completed if played:

More than 70 min. in football, 40 min. in basketball (NBA), 35 min. in European basketball, 54 min. in hockey (NHL), 50 min. in European hockey, 50 min. in American football, 5 innings in baseball, 60 min. in Bandy;

In these cases, the actual result of the event is considered to be the result recorded at the time of the interruption of the event (excluding tennis). In all other cases, the event is not considered over, including a draw at the time of a tie in those sports where a tie is not allowed (basketball, baseball, NHL hockey playoffs, etc.) and bets (including live bets) must be refunded ( refund).

If the event is interrupted and considered not to be over, the results determined by the time of its interruption and do not depend on the final result of the event (for example, the team will score a goal, the first goal, the outcome of the first half, etc.) are taken as a basis for calculating bets (including live bets).

16.5.12. The calculation of bets on the statistics of one round or one day of play, if one or more events are not considered completed, bets are calculated with odds "1", except for bets whose results are definitely clear, regardless of whether other events occurred or no.

For example: suppose that in the Italian Serie A championship in one of the rounds two out of ten games were not played, five games ended with the victory of the hosts, two games ended with the victory of the guests, one game ended with a 2: 2 result.

If there are bets on:

a) at least five games of this round will end with the victory of the hosts,

b) that there will be a 2: 2 result in the round, those bets are considered winning.

If there are bets on:

a)at least three games of this round will end with the victory of the guests,

b)the total number of goals in the round will be even, these bets must be returned (counted at odds "1").

If there is a bet on:

a)there will be no 2: 2 result in any round match, this bet is considered losing.

16.5.13.  When betting on sports, there is the possibility of combining bets related to the same event. Eg. The home team wins and the guest will have more corners in the match and there will be a total of over 3 offsides in the match. All odds are multiplied and the possible gain is increased. There are certain limitations when combining bets. For example, it is not allowed to play that the host will win and which fence will score. When placing a bet, a notification will appear on the e-slip if the bet does not meet some of the conditions, if the bets are related or if the bet requires that an additional bet be selected and the like.

16.5.14. In case of errors generated either by employees or software flaws (obvious software errors, odds, amounts, handicaps, odds gap in different places, atypical information, false odds, etc.) and arguments confirming inaccuracies of bets (including live bets) ), the bet is considered invalid and is subject to return regardless of victory or defeat.

 

16.5.15. If there is a technical error, but which does not affect the outcome of the event, the bet is calculated in accordance with the defined odds. Example: if the "CSKA" - "Zenith" match of the Russian championship appears on the list of the Spanish championship, it will be calculated in accordance with the defined quotas, unless there are teams with the same names in the Spanish championship.

16.5.16. The organizer is not responsible for the completely accurate translation of the names of players, teams, cities in which the event takes place. In such cases bets stand.

16.5.17. In case of detection of fraud during the acceptance of bets and financial transactions, the winning amounts are not paid, and the perpetrators are criminally liable in accordance with the legislation of the RS.

16.5.18. Complaints on controversial issues were accepted in writing within 5 days after the end of the event. During the discussion of disputable issues that have no precedent and are not regulated by this Rulebook, the final decision is made by the organizer.

16.6. The main types of bets

16.6.1. Bets on the actual result of the event

You can bet on the outcome of the event without taking into account the handicap, if the appropriate odds are given. In this case, the outcome of the bet is the actual result of the event. You can bet that the first team (event participant) will not lose - "1X", either team will win, ie the match will not end in a draw - "12", the second team (event participant) will not lose - "X2", if given appropriate quotas.

16.6.2. Bets on the victory of the participants of the event, taking into account the handicap, Double Asian handicap and the handicap of the results.

Double Asian Handicap (Double Handicap Bet). This is a handicap bet, where the value of the handicap is divided by 0.25 without the remainder, but not by 0.5. For example, -0.25, 0.25, or -0.75, 0.75, but not 0, -1, 1, -1.5, 1.5, and so on.

Double bet on total. This is a bet on the total amount where the value of the total amount is divided by 0.25 without the remainder, but not by 0.5. For example, 2.25, 2.75, 3.25, but not 2, 2.5, 3, etc.

Such bets are considered as two separate bets on half the amount of the bet with the same odds and with the regular values of the nearest common handicap and in total: H "-0.75" = H "-0.5" and H "-1", Total "2.25" = Total " 2 "and Total" 2.5 ".

Suppose the handicap is "-0.25" and the odds are "2.2". A stake of 1000 EUR with a handicap of "-0.25" and a odds of "2.2" means that there are two bets:

EUR 500 with a handicap of "0" and a quota of "2.2", and

EUR 500 with handicap "-0.5" and odds "2.2".

Suppose the total is "2.75", and the odds are more than "2.75" - "2.4". A bet of € 1,000 on a total of more than “2.75” with an odds of “2.4” means that there are two bets:

EUR 500 for a total of more than "2.5" with a quota of "2.4",

EUR 500 for a total of over "3" with a quota of "2.4".

Depending on the information provided and the regular value of the handicap and in total, there are 4 possible cases for calculating the bet:

1.The bet is fully winning (both parts of the bet are winning). It is calculated as the product of stakes and quotas.

2.Half of the bet is won and the other half is refunded. It is calculated as the product of stakes and odds (Odds + 1) / 2.

3.Half of the bet is lost and the other half is refunded. It is calculated as the product of the role and the number 0.5.

4.The stake is completely lost (both parts of the bet are losing).

N

Date

An event

H1

Odds1

H2

 Odds2

Total

Above

Below

1

01/01/11

Tim1 – Tim2

-0.25

2.2

0.25

1.6

2.75

2.4

1.5

 

Consider the above cases based on the data table:

1.We bet on EUR 1,000 with a handicap of "-0.25" (viewed as two bets - EUR 500 with a handicap of "0" and odds of "2.2", and EUR 500 with a handicap of "-0.5" and odds of "2.2"). The match ended with the result 2: 1. The bet is completely winning. The winning amount is 1,000 EUR x 2.2 = 2,200 EUR.

2.We made a bet of EUR 1,000 on a total of more than "2.75" (observed as two bets - EUR 500 on a total of more than "2.5" with odds of "2.4", and EUR 500 on a total of over "3" with odds of "2.4"). The match ended with the result 2: 1. Half of the bet is won, the other half is refunded. The winning amount is 1000 EUR x (2.4 1) / 2 = 1700 EUR.

3.We made a bet of 1,000 EUR with a handicap of "-0.25" (viewed as two bets - 500 EUR with a handicap of "0" and odds of "2.2", and 500 EUR with a handicap of "-0.5" and odds of "2.2"). The match ended with a score of 1: 1. Half of the bet is lost and the other half is refunded. The winning amount is 1,000 EUR x 0.5 = 500 EUR.

4.We made a bet of EUR 1,000 on a total of more than "2.75" (observed as two bets - EUR 500 on a total of more than "2.5" with odds of "2.4", and EUR 500 on a total of over "3" with odds of "2.4"). The match ended with the result 1: 1. The bet is completely losing (both parts of the bet are losing).

Handicap results

There can be a bet with odds that will be based on the result of the match that will appear after the change of the current result by handicap (imaginary result). This means that the bet offered is based on the imaginary (handicapped modified) result of the match.

 

The result that is actually recorded after the match and modified by the handicap is considered to be the result of the match for calculating the placed bets.

Suppose that the current result of the match is 0: 0 and that the odds on the outcome of the match are offered as shown in Table 1.

Table 1: current result (0: 0)

N

Date

An event

TYPE1

X

TYPE2

1

01/01/11

Tim1 – Tim2

1.4

4

6.8

 

Suppose the current result of the match (0: 0), the handicap - (0: 1). The imaginary (handicapped corrected) result of the match will be (0: 1), based on which bets based on the result of the match can be according to the odds in Table 2.

Table 2: current result (0: 0), handicap (0: 1)

N

Date

An event

TYPE1

X

TYPE2

1

01/01/11

Tim 1 – Tim 2

2.15

3.6

2.7

 

For example, suppose a game ends with a score of 1: 0. The result of the match modified by handicap (0: 1) (imaginary) will be 1: 1, based on which bets on X (draw) will be winning, and bets on TIP1 and TIP2 will be considered losing (Table 2).

Suppose the match ended with a score of 1: 1. The result of the match modified by handicap (0: 1) (imaginary) will be 1: 2, on the basis of which bets on TIP2 (victory of the second team) will be considered winning, and bets on TIP1 and X will be considered losing (Table 2).

Suppose the match ended with a score of 3: 1. The result of the match modified by handicap (0: 1) (imaginary) will be 3: 2, based on which bets on TIP1 (first team victory) will be considered winning, and bets on X and P2 will be considered losing (Table 2).

Suppose the current result of the match (0: 0), the handicap - (1: 0). In that case, the imaginary (handicapped modified) result of the match will be (1: 0), on the basis of which bets on the result of the match may be made according to the odds in Table 3:

Table 3: current result (0: 0), handicap (1: 0))

N

Date

An event

TYPE1

X

TYPE2

1

01/01/11

Tim 1 – Tim 2

1.18

5.8

11

For example, suppose a game ends 1-0. The result of the match modified by handicap (1: 0) (imaginary) will be 2: 0, based on which bets on TIP1 (first team win) will be considered winning, and bets on X and P2 will be considered losing (Table 3).

Suppose the match ended 1-1. The result of the match modified by handicap (1: 0) (imaginary) will be 2: 1, based on which bets on TIP1 (first team victory) will be considered winning, and bets on X and TIP2 will be considered losing (Table 3).

Suppose the match ended 1-3. The result of the match modified by handicap (1: 0) (imaginary) will be 2: 3, on the basis of which bets on TIP2 (victory of the second team) will be considered winning, and bets on TIP1 and X will be considered losing (Table 3).

16.6.3. Bets on the total number of goals scored, points scored, matches played, etc., by the participants of the event.

In the program, this number is called "total (total)", and is offered with two outcomes: above and below. In case the bet is "total" that the outcome will be even or odd, the result 0: 0 (zero-zero) is considered even.

16.6.4. Bets on the time when a particular event will take place

For example, when the first corner, the first goal, etc. will happen. Seconds are not taken into account to calculate the bet. For example if the first goal is scored in 10 min. 07 sec. is considered to be 11. min., 10 min. 59 sec. considered 11 min., and 11 min. 00 sec. considered 12. min.

16.6.5. Bets to win competitions or qualifiers for the next round.

16.6.6. The organizer reserves the discretion to offer other types of betting.

16.6.7. Bets can also be offered to predict the outcome of two or more events.

Example 1: first team victory and "total" more than 2.5 goals,

Example 2: the first team will win, the number of warnings (yellow cards) will be over 3.5 and the number of corners will be below 10, etc.

Example 3: the first team will start, the second team will score the first goal and the match will end in a draw. A bet is considered winning if the results of all involved events are predicted correctly. The stake is refunded (refunded) if at least one of the outcomes involved in the event is refunded and the others are considered winning.

Suppose:

In example 1: the match was interrupted for 15 minutes from the start of the match when the result was 2: 1 and did not continue (the match is considered incomplete),

In example 2: the match ended with a score of 1: 0, the number of warnings (yellow cards) was 5, and the number of corners was 10.

16.7. Football bets

Football matches are accepted in regular time (90 minutes + referee compensation) unless otherwise stated in the program. Results registered in overtime or after penalties / penalties are not taken into account when calculating the outcome of bets offered in regular time. Compensated time means the regular time of the half or the entire game and lasts 45 minutes. and 90 min. A notification in the program will be displayed for a football match of a different format. The format of the match can be changed during the match. In this case, bets are calculated according to the final result if there is a note (notice) about a possible change in the format of the match. If there was no notice of a possible change in the format of the competition in the program, all bets will be settled with odds of "1", except for bets that have already been settled and which are not affected by the format of the match.

Examples:

N

 Date

An event

TYPE1

X

TYPE2

1X

12

X2

GR

H1

GR

H2

total

+

-

1

14/01/2020

17:00

Belgium -England

4.5

3.15

1.5

2.5

1.3

1.15

1.5

1.8

-1.5

1.9

2.5

1.8

1.8

 

The match ended with the result 2: 3 (first half - 2: 1)

N

 Date

An event

TYPE1

X

TYPE2

1X

12

X2

GR

H1

GR

H2

total

+

-

1

24/02/2020

19:00

Czech Rep. - Denmark

1.75

3.15

4

1.2

1.31

1.95

-0.5

1.75

0.5

1.95

2.5

1.95

1.75

 

The match ended with the result 1: 0 (first half - 0: 0)

As an example, take EUR 1,000 as a notional amount.

Bets on the actual result of the event

-Victory of the First Team (participants) of the event ("TYPE1" column in the line).

In the first example, the bet is losing, and in the second example - winning. In the second example, the bet on the victory of the Czech Republic is 1,000 x 1.75 = 1,750 EUR. Profit is 750 EUR: 1,750 - 1000 = 750 (this is acceptable for all examples).

-Draw (Column "X" in line).

In both examples the bets are losing. In case of a tie the bet is won 1,000 x 3.15 = 3,150 EUR.

-Victory of the Second Team (participants) of the event (column "TYPE2" in the line).

In the second example, the bet is losing, and in the first example, the bet on England's win is 1,000 x 1.5 = 1,500 EUR.

-The first Team (participant) of the event will not lose (column "1X" in the line).

In the first example, the bet is losing, and in the second example - it is winning. In the second example, the bet on the victory of the Czech Republic won 1,000 x 1.2 = 1,200 EUR.

-Any of the teams (participants) of the event will not lose (column "12" in the line).

In both examples, bets are won, and the bet on each individual wins € 1,000 x 1.3 = € 1,300.

The other team (participant) of the event will not lose (column "X2" in the line).

In the second example the bet is winning, and in the first example the bet on England winning is € 1,000 x 1.15 = € 1,150

-Bets on the victory of the participants of the event taking into account the handicap

The victory of the first team (participants) of the event taking into account the handicap (the handicap appears in the column "H1" of the line, and the odds - in the column "Odds1").

In the first example, the bet is winning, as the result of the match taking into account the handicap is 3.5: 3, and the winning amount is EUR 1,000 x 1.8 = EUR 1,800. In the second example, the amount of the bet is refunded, as the result of the match taking into account the handicap is 0: 0.

-Victory of the second team (participant) of the event taking into account the handicap

(handicap appears in the "H2" line column, and odds - in the "Odds2" column).

In both examples the bet is losing, as in the first example the result of the match taking into account the handicap is 2: 1.5, and in the second example - 1: 0.5.

In football matches, the purchase of a handicap with 0.5 goals is also on offer. In this case, the quotas were reduced in accordance with the offer.

In the first example, a bet on Belgium with the purchase of half a goal means a bet on the victory of Belgium with a handicap of 2 and odds of 1.4. Such a bet is winning and the winning amount will be 1,000 x 1.4 = 1,400 EUR, as a result of the match taking into account the 4: 3 handicap. and quota 1.6. Such a bet is also winning, where a handicap of 0.5: 0 is taken into account as a result of the match, and the winning amount will be 1,000 x 1.6 = 1,600 KM. In the first example, a bet on England with the purchase of half a goal means a bet on the victory of England with a handicap of -1 and odds of 1.6. Such a bet is refunded, where the result of the match is taken into account with a 2: 2 handicap. In the second example, a bet on Denmark with the purchase of half a goal means a bet on the victory of Denmark with a handicap of 1 and odds of 1.7. Such a bet is also refunded, where the result of the match is taken into account with a 1: 1 handicap.

Bets on the total number of goals scored, points scored, points, corners, offsides, games played, etc. by event participants.

The total number of goals of the match is above in relation to the stated number (the total number of goals appears in the column "Total" of the line, and the odds - in the column "Above").

In the first example the bet is winning, where the total number of goals in match 5 (2 + 3) is above in relation to a total of 5> 2.5, the winning amount will be 1,000 x 1.85 = 1,850 EUR. In the second example, the bet is losing.

The total number of goals of the match is below the specified number (the total number of goals appears in the column "Total" of the line, and the odds - in the column "Below").

In the first example the bet is losing, and in the second example - winning, where the total number of goals in match 1 (1 + 0) is below a total of 1 <2.5, the winning amount will be 1,000 x 1.75 = 1,750 EUR

The total number of goals in the match is even or odd (0: 0 is considered even).

-Goals on goals scored in halves (In which half will more goals be scored)

The following 3 variants (options) are offered:

a)More goals will be scored in the second half than in the first half: 1 <2 (the second example is where the bet wins).

b)The same number of goals in both halves: 1 = 2 (eg when the match ends with a score of 0: 0).

c)More goals will be scored in the first half than in the second half 1> 2 (first example where the bet is winning).

-Bets on the result of the match

It is offered to select the exact result of the match in accordance with the probable variants (options) included in the program. In case of selection of all other probable results that are not included in the program, the outcome of the event "any other result" is offered.

-Bets on the half time result and the entire match

We offer prediction of the results of the halftime and the whole match at the same time. The following 9 variants are possible (optional):

1/1 - victory of the first team at half time and the whole game,

1 / X - first team win at halftime and a draw at the end of the game,

1/2 - victory of the first team at half time and victory of the second team at the end of the game (as in the example "Belgium - England"),

X / 1 - Draw at half time and victory of the first team at the end of the match (as in the example "Czech Republic - Denmark"),

X / X - draw at half time and at the end of the game,

X / 2 - Draw at half time and victory of the other team at the end of the game,

2/1 - victory of the second team at half time and victory of the first team at the end of the game,

2 / X - victory of the second team at half time and a draw at the end of the game,

2/2 - victory of the second team at half time and at the end of the game.

The offer is to predict whether the first team will score in the match or not, whether the second team will score or not, whether both teams will score, or if at least one of them will not score or at least one will score, yes whether there will be goals or not in the first half, whether there will be goals or not in the second half.

We offer a prediction of which team will score the first goal of the match, in which time period the first goal will be scored (the minute interval is specified), how the first goal will be scored - in the game not with the head, with the head, from a free kick, from the penalty spot, or an own goal). If the match ends with a score of 0: 0, bets are considered lost.

 

The offer includes a prediction of which team will score the second goal of the match, in which period the second goal will be scored (the interval of minutes is indicated). If the match ends with a score of 0: 0, 0: 1 or 1: 0, bets are considered lost.

We offer a prediction of which team will score the last goal of the match, in which time period the last goal will be scored (indicated by the minute interval):

If the match ends with a score of 0: 0, bets are considered lost.

If only one goal is scored in a match, it is considered to be both the first and the last goal.

An own goal is a goal scored on your own goal. The own goal goes in favor of the opposing team.

- Prediction was offered as to whether there would be a penalty in the match or not.

- It was offered to predict whether there will be exclusions (red card) in the match or not.

- It is offered to predict whether the number of warnings (yellow card) will be above or below the total offered, which team player will be the first to be warned in the match (in case the event happens in both teams in the same minute according to the match report, the bet is calculated with odds "1"), if there will be no warning, in which offered period of time the player of any team will be warned first (Minute intervals are indicated). If a player is disqualified after two warnings, only one of them is taken into account during the calculation of the bet associated with the warning. When calculating the bet related to the exclusion and warning, only those cards that are shown to the player directly involved in the match at that time are taken into account. When calculating bets for yellow and red cards, the cards received by the reserve players or the professional staff off the field, or the players who were replaced during the match, are not taken into account. Yellow and red cards awarded after the referee's whistle to mark the end of the match are not taken into account when calculating bets.

-The time of the awarded red or yellow card is considered the moment when the referee shows the card to the player.

- It is offered to predict whether the number of substitutions in the match will be above or below the total offered.

- It is offered to predict which team will make the first change in the match (in case the event happens in both teams in the same minute according to the match report, the amount of stakes is refunded), in which offered time period one of the teams will make the first change. minutes), whether the substitution will score a goal in the match or not. If there are no bets in the offer on "there will be no substitution in the match", in case there are no substitutions by the teams, the stake is calculated with the odds "1".

- It was offered to predict whether the number of corners in the match will be above or below the total offered.

- It was offered to predict which team will have the first corner in the match, in which offered period the first corner will happen. If there is no "there will be no corner in the match" in the offer, in case there is no corner by any of the teams, the bet is calculated with odds "1".

- A corner is considered taken only if the player has taken the ball out of the corner. Corner time is considered the moment the referee awards a corner. If a corner is awarded and not taken, it is not included in the bet budget.

- It was offered to predict whether the number of free kicks in the match will be above or below the total offered.

- It was offered to predict whether the number of offside in the match will be above or below the total offered.

- A prediction is offered as to whether the ball in possession by the first team, expressed as a percentage, will be above or below the offered number (percent).

-Bets on:

a)The first or last goal out in the match. (The bet is considered winning if the first or last goal out has taken place and the ball has been taken)

 b)The first or last out in the match. (The bet is considered winning if the first or last out has taken place and the ball has been taken)

 c)The first or last corner of the match. (The bet is considered winning if the first or last corner has taken place and the ball has been taken)

d)The first or last free kick in a match. (a bet is considered winning if the first or last free kick (including a penalty) has taken place and the ball has been taken).

e)The first or last offside in a match. (A bet is considered winning if the first or last offside has occurred and the ball has been taken).

f)First or last goal of the match. (A bet is considered winning if the first or last goal of the match has occurred).

Recorded time when it happened: goal out, out, corner, free kick, penalty, indirect shot, offside and goal is the time when the above mentioned events were awarded by the referee.

Results are considered complete if:

"Goal out" - awarded and taken from the place provided for that

"Out" - awarded and taken from the place where the ball crossed the out line

"Corner" - awarded and taken from the place where the corner is scheduled to take place

"Free kick" - awarded and the match continued with a free kick

"Penalty" - awarded and executed

"Indirect hit" - awarded and performed from the marked place

"Offside" - awarded and the ball was returned to the game with an indirect kick

"Goal" - the ball ended up in the opponent's goal

 

A prediction was offered as to whether the said player would score a goal or not. If the specified player does not play at all (does not participate in the match), the bet is calculated with odds "1".

An own goal is not taken into account.

Prediction is offered whether there will be:

a)double - exactly two goals were scored by the selected player,

b)hat-trick - exactly three goals were scored by the selected player,

c)poker - exactly four goals are scored by the chosen player,

d)Penta-Trick - exactly five goals were scored by the selected player.

The outcomes of these events are calculated as follows: predicting a hat-trick bet does not mean predicting a double bet, or predicting a poker bet does not mean predicting a double bet and / or a hat-trick. If two or more players score a hat-trick, double or poker, bets will be settled as winning.

A prediction was offered as to whether the team would win after falling behind or not. A bet is considered winning if the team loses during the match, but wins the match in the end.

Goals bets:

 a)An own goal counts: if the goal is scored by your own team

b)A goal with the head counts: if a goal is scored by a header against the opposing team

 c)A free kick counts: if a goal is scored by the opposing team from a free kick without first playing the ball. If a goal is scored directly from a corner, it is counted as if it was scored from a free kick.

d)Penalty counts: if a goal is scored directly from the penalty spot, in the event that the ball is returned to play or bounced after the penalty kick and a goal is scored thereafter, that goal does not count as a goal from the penalty spot.

e)A regular goal counts: if it is scored with the foot or in any other permitted manner other than the head. If a goal is not scored from a free kick and a penalty. If a goal is not a car goal.

Bets on the total number of numbers on the shirts of the players who scored goals: "Total Over / Below the given margin".

Players who have scored an auto goal are not taken into account when calculating the above bet.

The number of players who have scored more than one goal is counted only once.

-  Goal bets and the final outcome of the match:

The following betting options are available:

1.  Both teams give a goal and the final result 1

2.   Both teams give a goal and the final result X

3.   Both teams give a goal and the final result 2

4.   Match total over goals from the set margin and Final outcome 1

5.   Match total over goals from default margin and Final outcome X

6.  Match total over goals from the set margin and Final outcome

    Bets on other match outcomes can be offered in the program.

-    Bets on the number of minutes the referee will extend the match or half time

The following is taken into account in the calculation for these bets:

a)   The time (in minutes) shown by the assistant judge on the illuminated board.

b)  Extra time information (in minutes) displayed on the TV screen.

c)   Information displayed on the official competition website.

The sources taken as the basis for calculating the above bets are ranked in order of priority. If the outcome of the bet cannot be determined by any of these sources, bets will be settled at odds of "1" (one).

A prediction was offered as to which team would start the match. When calculating the bet (including online bets) according to the results of this event, the following sources of information are taken as a basis:

a)TV channels indicated by the organizers,

b)websites indicated by the organizers,

c)information provided by the official organizer or the organizer of the match.

If the outcome of this event is not determined on the basis of the above sources of information, bets are calculated with odds "1" (one).

- It is offered to predict how many minutes the referee will add to the regular duration of the match.

Bets placed on this event are calculated as follows:

- According to the time (minutes) shown by the reserve judge on the board.

- According to the extra time information shown on the TV.

- If at least one of the above variants (options) is not displayed on the screen, bets on this event are calculated with odds "1".

- If the displayed extra time differs from the extra time actually played, the displayed extra (bonus, overtime) time is taken into account.

- If the extra time information, shown on television or by the reserve judge on the board, is later changed for some reason (increase or decrease), bets will be settled on the first information displayed.

- The official website of the competition is taken as the basis for calculating bets on football matches (except for bets "which team will start" and "bets on the number of minutes, which will be added at the end of the match or half time by the referee.

- A football match (lasting 90 minutes), which is interrupted and has not been resumed or completed within 24 hours, is considered completed if at least 70 minutes have been played in full. If an event is abandoned and deemed not to have been completed, bets, the outcomes of which have already been determined at the time of termination and do not depend on the final result of the event, are settled, and all other bets are settled with odds "1".

Bets are also accepted on other probable events in football matches, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.8. Ice hockey bets

In ice hockey matches, bets are accepted on the regular time of the match, except for the Final Winner bet, where the results of overtime and penalties are also taken into account. The results of overtime and penalties are not taken into account when calculating bets placed on the regular part of the match.

- The following types of bets can be made on the outcome of hockey matches:

- Victory of the first team (participant) of the event (column "TYPE1" in the line).

- Draw (Column "X" in line).

- Victory of the second team (participant) of the event (column "TYPE2" in the line).

- The first Team (participant) of the event will not lose (column "1X" in the line).

- Any of the teams (participants) of the event will win (column "12" in the line).

- The other team (participant) of the event will not lose (column "X2" in the line).

- Bets on the victory of the participants of the event when the handicap is taken into account:

- Victory of the first team (participants) of the event taking into account the handicap (the handicap appears in the column "H1" of the line, and the odds - in the column "Odds 1").

- The victory of the second team (participant) of the event taking into account the handicap (the handicap appears in the column "H2" of the line, and the odds - in the column "Odds 2").

- Bets on the eventual winner of the match

The bets on the final winner of the match take into account the results in overtime and after the penalty shootout.

There are competitions in ice hockey in which penalties are taken immediately after the end of the game in case of a draw, without playing overtime. In addition, depending on the tournament or competition, more than two overtimes can be played, ie. as many overtimes as it takes until the final winner of the match is known.

It is also possible that, according to the rules of the competition, in case of a draw, the match ends without overtime or penalties, in which case the odds on the "final winner" are refunded, ie. quota "1" is calculated.

In hockey matches, the purchase of a half-goal handicap is also on offer. In this case, the quotas have been reduced accordingly.

Bets on the total number of goals scored, points scored, matches played, etc., by event participants:

- The total number of goals in matches is over a certain number, the total number of goals appears in the "Total" column of the line, and the odds - in the "Over" column (above, more).

- The total number of goals in matches is below a certain number, the total number of goals is displayed in the "Total" column of the line, and the odds - in the "Below" column (less).

"Total" purchases are also offered in hockey matches. In this case, the quotas have been adjusted accordingly.

- The total number of goals in the match is even or odd (the result 0: 0 is considered even).

Bets on the result of the first half and on the whole match.

We offer prediction of the results of the first half and the whole game at the same time.

The following 9 options are possible:

-1/1 - Victory of the first team in the first half and the whole game,

-1/X - First team win in the first half and a draw,

-1/2 - First team win in the first half and second team win at the end of the game,

-X/1 - Draw in the first half and victory of the first team at the end of the game,

-X/X - Draw in the first half and at the end of the game,

-X / 2 - Draw in the first half and victory of the second team at the end of the game,

-2/1 - Victory of the second team in the first half and victory of the first team at the end of the game,

-2/X - Victory of the second team in the first half and a draw at the end of the game,

-2/2 - Victory of the second team in the first half and at the end of the game.

- The offer includes a prediction of which team will score the first goal, in which time period the first goal will be scored (the interval of minutes is indicated).

Bets on the number of points of hockey players

- In ice hockey, the number of player points is considered the sum of goals scored and assists (which resulted in a goal) in the game. In the event that several players participated in the attack that resulted in a goal, ie a goal, it may happen that all participants in the attack will be credited with a point. Information on how to calculate player points will be published on the official website of the tournament or competition. Bets on number 2 min. exclusions

Not the numerically awarded amount of exclusions for 2 minutes, but their total accumulated time (in minutes) is taken as the basis for calculating bets on this outcome.

For example, 5 (five) 2-minute suspensions were awarded in a match. The first team won 2 (two) times for 2 min. exclusions, and the other team - 3 (three) times. In this case, the calculation of bets on the number of two-minute exclusions is carried out on the basis that the first team had 4 minutes (2x2min.), And the second team - 6 minutes (3x) 2 min.

Bets on the number of shots on goal

The information provided on the official website of the tournament and championship is taken as the basis during the calculation of bets on hockey matches (except for bets on the "number of points that a player scores").

A match that is interrupted and is not resumed or completed within 24 hours is considered over if at least 50 minutes have been played. In other cases, the event is considered incomplete. Bets on the "Final Winner" are subject to odds '1' (one) if the match is abandoned in a draw and is considered over. If a match is abandoned and deemed not to be over, bets whose outcomes have already been settled at the time of the interruption and do not depend on the final result of the match shall be settled, and all other bets will be settled at odds of "1" (one).

Bets are also accepted on other probable events in hockey matches, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.9. Basketball bets

All basketball bets are similar to football bets, except for the fact that overtime is taken into account in basketball results. Exceptions are events that, according to the propositions of a certain competition, can end in a draw - the program offers an "X" outcome. In this case, the regular time (duration) of the match is taken as the basis for calculating the bet.

The following types of bets can be placed in basketball:

- Victory of the first team (participant) of the event (column "TYPE1" in the line).

- Draw (Column X in line).

- Victory of the second team (participant) of the event (column "TYPE2" in the line).

- The victory of the first team (participants) of the event, taking into account the handicap (the handicap appears in the column "H1" of the line, and the odds - in the column "Odds 1").

- The victory of the second team (participant) of the event taking into account the handicap (the handicap appears in the column "H2" of the line, and the odds - in the column "Odds2").

- In basketball, it is allowed to increase the positive and decrease the negative handicap. In that case, the quotas shall be reduced accordingly.

- The total number of points in the match is "above" in relation to a certain number, the total number of points appears in the "Total" column of the line, and the odds - in the "Above" ("over") column.

- The total number of points in the match is "below" in relation to a certain number (the total number of points appears in the "Total" column of the line, and the odds - in the column "below" ("less").

- It is also allowed to change the number "Total" in the case of "Above" (reduce the total number of points), and in the case of "below" (increase the total number).

- Bets are accepted "the total number of points in the match will be even or odd"

All of the above bets can also be offered for each quarter. The company may also accept bets on overtime (if any) during the live game.

 

Bets are also accepted on other probable basketball events, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.10. Tennis bets

The previously announced format of a tennis match can be changed before the match starts (e.g. in one match a super tie-break is played instead of the decisive third set or 3 sets are played instead of 5). In such cases, bets on "Final Outcome 1" and "Final Outcome 2" match winners are subject to settlement according to the final result, and all other bets are settled on odds "1" (one).

A tennis match is considered started if at least one point has been played. In the event that one of the participants is disqualified for any reason in the started tennis match, or refuses to play the match, or is unable to continue the match (the match ends untimely) all bets (including live bets) are settled as follows: Bets (including bets on statistics - total aces, total double faults, etc.) that are definitely considered to have occurred at the time of the end of the match, based on the actual registered results (according to the format of the match), are subject to calculation. The rest of the bets are refunded (bets are settled with odds "1").

Suppose a participant refuses to continue a match with a score of 4: 4 (15: 0) in the first set. In this case "TIP1", "TIP2" bets on the first set, first set total below / over 10.5, first set total below / over 12.5, first set handicap 1 (+1.5), first set handicap 2 (-1.5), first set handicap 1 (-1.5), first set handicap 2 (+1.5), as well as bets on match "TIP1", "TIP2", total below / over 21.5, match handicap 1 (+3.5), match handicap 2 (-3.5) ), match handicap 1 (-3.5), match handicap 2 (+3.5). Bets on an even or odd number in the first set and match are subject to a refund (odds "1" are calculated).

All bets in the first set total below / over 6.5, first set total below / over 7.5, first set total below / over 8.5, first set total below / over 9.5, first set Handicap 1 (+2.5), first set Handicap 2 (- 2.5), first set handicap 1 (-2.5), first set handicap 2 (+2.5), bets on games 1 to 8 of the first set are subject to settlement. Bets on "TIP1", "TIP2" in the 9th game of the first set are subject to refund, bets on "TIP1", "TIP2" of the first point of the 9th game are subject to calculation.

If a "super tie break" is played in the deciding set of a tennis match, then the handicap and the total are calculated according to the points.

If the deciding set is played as a "super tie-break", bets on "Total" and "Handikep" of that set are counted in games, and the set "super tie-break" is counted as one game during the calculation of bets on "Total" and "Handicap" of the match. The set is considered to have ended with a score of 1: 0 or 0: 1.

For example, the match ended with a score of 6: 3, 4: 6 and 5:10. The super tie-break played out as the deciding third set. In this case, when calculating bets, the final result of the match is considered 6: 3, 4: 6 and 0: 1, that is, the number of games is 20.

 A tie-break played at the end of a set also counts as one game (for example, a tie-break, which is played when the result of a set is 6: 6, is considered the thirteenth game of that set and the set ends 6: 7 or 7: 6).

If one of the tennis players refuses to participate in the match before it starts, or is unable to participate, or is disqualified, bets on that match are refunded (odds "1" are calculated).

If during a tennis match a national team (pairs) in which the names of the participants are determined by the name of the team (country) (for example, Spain-Switzerland), the tennis player (team) is changed (pre-announced tennis player or tennis team for which bets are offered), bets on all match outcomes remain valid.

In tennis the handicap and the total are listed in the games.

The following types of bets can be placed on a tennis match:

- Victory of the first participant (team) in the match (set or game) (column "TYPE1" in the line)

- Victory of the other participant (team) in the match (set or game) (column "TYPE2" in the line):

- The victory of the first participant of the event, taking into account the handicap (the handicap appears - in the column "H1" of the line, and the odds - in the column "odds 1").

- Victory of the second participant of the event taking into account the handicap (the handicap appears in the column "H2" of the line, and the odds - in the column "Odds2").

- The number of games is above a certain number (the total number of games appears in the "Total" column of the line, and the odds - in the "Above" column).

- The number of games is below a certain number (the total number of games appears in the "Total" line of the line, and the odds - in the "Below" column).

- Bets on an even or odd number of games in a match or set.

Bets on the results of the first set and the complete match:

It is offered to predict the winner of both the first set and the complete match at the same time. The following 4 betting options are available:

"1/1" - victory of the first participant (team) in the first set and the whole match.

"1/2" - victory of the first participant (team) in the first set and victory of the second participant (team) in the whole match.

"2/1" - victory of the second participant (team) in the first set and victory of the first participant (team) in the whole match.

"2/2" - victory of the second participant (team) in the first set and in the whole match.

Bets on the final result of the match (set):

It is possible to select the exact results recorded at the end of the match (set) from the options available in the program (line).

Tie-break bets can be Yes or No (will or will not be a tie-break).

Bets: Who will win the next game.

The data given on the official websites of tournaments and championships are taken as a basis during the calculation of bets on tennis matches.

In case of incorrect statements of the name of the playing field or the venue of the tournament or an error in the name of the tournament that is in the program (line), bets on the results of the tournament remain valid.

Penalty points (points) awarded by the referee to the participant (team) are taken into account when calculating the bets.

For example, in the result (6: 4), (3: 2), (0:40) the referee awarded 1 penalty point (point) to the first participant, and the result became (6: 4), (3: 3). In this case, it is considered that the other participant won the 6th game in the second set.

Bets on the outcome of tennis matches, which are postponed or suspended, remain valid until the end of the tournament to which they belong.

The organizer reserves the discretion to be able to determine bets on other probable tennis events, for example: total aces, total double faults, total tie-breaks. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.11. Volleyball bets

The handicap and total for the volleyball match are listed in points.

The following types of bets can be placed when it comes to volleyball:

- Victory of the first team (participants) of the event (column "TYPE1" in the line).

- Victory of the second team (participant) of the event (column "TYPE2" in the line).

- The victory of the first team (participants) of the event taking into account the handicap (the handicap appears in the column "H1" of the line, and the odds - in the column "Odds1").

- The victory of the second team (participant) of the event taking into account the handicap (the handicap appears in the column "H2" of the line, and the odds - in the column "Odds2").

- The number of points in the match in relation to a certain number is above (the total number of points (points) appears in the column "Total" of the line, and the odds - in the column "Above").

- The number of points in the match in relation to a certain number is below (the total number of points appears in the "Total" column of the line, and the odds - in the "Below" column).

- Bets on a specific result in a volleyball match. The corresponding columns in the line are marked accordingly as 3: 0, 3: 1, etc.

Bets are also accepted on other probable volleyball events offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.12. Car racing bets

Rules for accepting bets in car racing:

a)the warm-up circuit is included in the race,

b)if both drivers do not finish the race, the winner is the driver who has passed several laps,

c)If the driver is classified, he has finished the race.

The following types of bets can be placed on car races:

- The driver wins the race.

- The driver will take one of the first three places.

- The driver will finish the race (it is classified).

- The driver will not finish the race (will not be classified).

- The driver will have the fastest lap of the race.

- The first driver will be ranked higher than the second driver in the final report (column "1" of the line).

- The second driver will be ranked higher than the first driver in the final report (column "2" of the line):

Bets are also accepted on other probable car racing events, which will be offered in the program. The player should be acquainted and informed about the conditions of the bet before placing the bet and the format of the race, subsequent complaints will not be accepted.

16.13. Baseball bets

In a baseball match, 9 innings are played. Bets are accepted on the final result of the match with all possible innings taken into account. If a match is postponed or moved to another day, the bet is refunded.

If the match ends in a draw and no overtime is played, or if, according to the rules of the tournament, the overtime is played again, then bets on "Final Outcome 1" and "Final Outcome 2" are settled at odds 1 (one).

According to the "Mercy Rule", a baseball game can end earlier. In these cases, the match is considered over with the results recorded at the time of the interruption and all bets are calculated taking into account the results recorded at the time of the interruption. The “Mersy rule” applies when one of the teams has a significant advantage in the result over the opposing team.The amount of advantage may vary depending on the requirements of tournaments and championships of different countries.

If during one day the teams played two matches and, in the program, (the line) the organizer offered bets on only one of them, the results registered in the game that was played first are taken as the basis for calculating the bets.

In baseball, a change of format is also possible during the game (for example, 7 innings are played instead of 9 innings). In this case, the organizer informs the players in the program about a possible change of format. Bets on Total and Handicap in baseball are calculated in points.

The following types of bets can be placed in baseball:

- Victory of the first team (participant) of the event (column "TYPE1" in the line).

- Victory of the second team (participant) of the event (column "TYPE2" in the line).

- The victory of the first team (participants) of the event taking into account the handicap (the handicap appears in the column "H1" of the line, and the odds - in the column "Odds1").

- The victory of the second team (participant) of the event taking into account the handicap (the handicap appears in the column "H2" of the line, and the odds - in the column "Odds2").

- The number of points in a match is above in relation to a certain number (the total number of points appears in the "Total" column of the line, and the odds - in the "Above" column).

- The number of points in the match is below in relation to a certain number (the total number of points appears in the "Total" column of the line, and the odds - in the "Below" column).

- Bets are accepted if the total number of points in the match is even or odd.

- Bets are accepted on the results of individual innings, columns "TYPE1", "TIPX", "TYPE2", Handicap and Total below / over in line).

Bets are also offered on the following outcomes of the first 3, first 5 and first 7 innings: "Final Outcome 1", "Final Outcome X", "Final Outcome 2", "Handicap" and "Total".

The official website of the tournament is taken as the basis for calculating bets on baseball matches.

A baseball game that is interrupted and not resumed or completed in 24 hours is considered over if at least 5 innings have been played. In other cases, the event is considered incomplete. Bets on "Final Result 1", and "Final Result 2", match results are calculated with odds "1" (one) if the match is interrupted with a draw and is considered complete.

If a match is abandoned and deemed not to be over, bets whose outcomes are already determined by the time of the interruption and do not depend on the final result of the match are subject to settlement, and all other bets are settled at odds of "1" (one). If a match is abandoned and considered complete, bets on the outcome of individual innings, which have not been played, will count at odds of 1 (one).

Bets are also accepted on other probable baseball events, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.14. Snooker bets

Throughout the match, the handicap and the total are listed in frames (Eng. "Frame"), in special (separate) frames - in points. According to the rules of snooker, a delay can occur in the frame, in which case the frame is repeated by the judge's decision. In such cases, bets placed on the frame are calculated with odds "1" (one). Other information about the match - events, time when they take place, probable outcomes for which odds have been offered by the organizers, types and bets, etc., are listed in the program.

Bets are also accepted on other probable events, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.15. Bets on "Dog and horse racing, motorcycle racing"

Bets are accepted on the final results of the race in the following versions:

- The selected participant will take first place (will be recognized as the winner of the race),

- The selected participant will take first or second place,

- The selected participant will take first, second or third place,

- Selected participants will take first and second place in accordance with the following sequences (winning pair),

- The selected participants will take the first, second and third place in accordance with the stated sequences (winning triplet).

Bets are also accepted on other probable events, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.16. Badminton bets

If in the started badminton match one of the players (one team) is disqualified for some reason, refuses to play or cannot continue the match, the match ends prematurely, then bets on the results of that match are calculated as follows:

Bets, the outcomes of which are definitively known at the time of the interruption of the match, based on the format of the match, are considered completed and are subject to settlement. All other bets are settled at odds of "1" (one).

For example, a player refuses to continue playing during the first set at 19:20. In this case, bets on the following results of the first set are settled at odds 1 (one): "Winner 1", "Winner 2", "Total over (below) 40.5", "Handicap 1 (+1.5)," Handicap 2 (-1.5) "," Handicap 1 (-1.5) ", Handicap 2 (+1.5)", as well as bets on the results of "Final Outcome 1" and "Final Outcome 2" in the match. Bets on the following results of the first set are subject to calculation: "Total over (below) 38.5", "Total over (below) 39.5", "Handicap1 (+2.5)", "Handicap2 (-2.5)" , "Handicap1 (-2.5)", "Handicap2 (+2.5)", "Handicap1 (+3.5)", "Handicap2 (-3.5)," Handicap1 (-3.5) ", Handicap2 (+3.5).

In badminton, they bet on Handicap and Total count in points.

If before the start of the match, one of the players (one of the teams) refuses to participate in the match, bets on that result are settled with odds of 1 (one).

If during badminton team matches, in which the names of the participants are determined by the name of the team (country) (eg China-Indonesia), a change of player of the tennis player (team) is made (pre-announced tennis or the team for which bets were played), bets on all outcomes matches remain valid.

Bets offered on badminton match results:

- Victory of the first player (team) in the match (set) - "Final outcome 1".

- Victory of the second player (team) in the match (set) - "final outcome 2".

- The first player (team) will win (not lose) the match (set) with a handicap that is taken into account - "Handikep 1".

- The second player (team) will win (not lose) the match (set) taking into account the handicap - "Handikep 2".

- Bets on the number of points in the match (set) - "Total over (below) the value of the limit (margin)".

- Bet on the number of points that are even (odd).

- Bets on the results of the first set and the complete match:

- It is offered to predict the winner of both the first set and the complete match at the same time. The following four betting options are available:

“1/1“ - victory of the first player (team) both in the first set and in the whole match.

„1/2“ - the victory of the first player (team) in the first set and the victory of the second player (team) in the whole match.

„2/1“ - the victory of the second player (team) in the first set and the victory of the first player (team) in the match.

„2/2“ - victory of the second player (team) in the first set and in the match.

Bets on the final result of the match (set):

It offers a selection of the exact results recorded at the end of the match (set) from the options available in the program (line).

The official websites of tournaments and championships are taken as the basis for calculating bets on badminton matches.

Bets placed on the outcome of matches, which are postponed or suspended, remain valid until the end of the tournament to which they belong.

Bets are also accepted at other probable badminton events, which will be offered in the program. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.17. Bandy bets

In bandy matches, bets are accepted on the regular time of the match unless otherwise stated in the program (line). The result registered in overtime is not taken into account when calculating bets on regular time results. The regular time of the bandy match is 90 minutes (two halves, 45 minutes each). According to the requirements of individual tournaments and championships, the format of the match can be changed (matches, whose duration is 60 minutes, 70 minutes and 80 minutes with two halves, and the duration of each of them is 30, 35 and 40 minutes). During a match of another format, the notification of the format change is in the program (line).

Bandy bets:

- First team victory in the match (half time) - "Final result 1".

- Draw in the match (at half time) - "Final outcome X".

- Victory of the second team in the match (half time) - "Final outcome 2".

- The first team will not lose the game (half time) - "1X".

- One of the teams will win the match (half time) - "12".

- The second team will lose the match (half time) - "X2".

- The first team will win (not lose) the match (half time) with the handicap taken into account - "Handicap 1".

- The other team will win (not lose) the match (half time) with the handicap taken into account - "Handicap 2".

Bets on the total number of goals scored by the teams in the match (half time) - "Total over (below) the value of the offered limit (margin) in the program (line).

Bet on the total number of goals scored by each team individually in the match (half time) - "Total over (below) the value of the offered limit (margin) in the program (line).

Bets on the total number of goals scored in the match (half time) is even (odd).

The official website of the championship is taken as the basis for calculating bets on matches played.

A bandy match (lasting 90 minutes), which is interrupted and has not been resumed or completed within 24 hours, is considered over if at least 70 minutes have been played. Bandy matches lasting 60, 70 and 80 minutes, which are interrupted and not resumed or completed within 24 hours, are considered completed if at least 48, 56 and 64 minutes have been played. In other cases, the match is considered not over. If a match is abandoned and deemed not to be over, bets, the outcomes of which are already known at the time of the interruption and do not depend on the final result of the match, are settled, and all other bets are settled at odds of "1" (one).

Bets are also accepted on other bandy outcome outcomes offered by the organizer in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.18. Field hockey bets

In field hockey, bets are accepted on the regular time of the match, unless otherwise specified by the organizer in the program (line). The results, registered in overtime and possible penalties, are not taken into account when calculating bets offered on regular time outcomes. The usual time of field hockey is 60 minutes (2 halves - each lasting 30 minutes or 4 quarters - each lasting 15 minutes), but the game can also be played in the following format: duration 70 minutes (2 halves - duration each lasting from 35 minutes or 4 quarters - the duration of each is 17 minutes and 30 seconds). During a match of another format, the notification of the format change is in the program (line).

Field Hockey Bets:

Victory of the first team in the match (halftime, quarter) - "Final outcome 1".

Draw in the match (halftime, quarter) - "Final outcome X".

Victory of the second team in the match (halftime, quarter) - "Final outcome 2".

The first team will not lose the game (halftime, quarter) - "1X".

One of the teams will win the match (halftime, quarter) - "12".

The second team will not lose the game (halftime, quarter) - "X2".

The first team will win (not lose) the match (halftime, quarter) with a handicap that is taken into account - "Handicap 1".

The second team will win (not lose) the match (halftime, quarter) with a handicap taken into account - "Handicap 2".

Bets on the total number of goals scored by the teams in the match (halftime, quarter) - Total over (below) the value of the offered limit (margin) in the program (line).

Bet on the total number of goals scored for each team individually in the match (half, quarter) - "Total over (below) the value of the offered limit (margin) in the program (line).

Bets on the total number of goals scored in the match (half time) is even (odd).

A field hockey match (lasting 70 minutes), which is interrupted and has not been resumed or completed within 24 hours, is considered complete if it has been played for at least 55 minutes. A 60-minute field hockey match that is interrupted and not resumed or completed within 24 hours is considered complete if at least 47 minutes have been played. In other cases, the match is considered not over. If a match is abandoned and deemed not to be over, bets, the outcomes of which are already known at the time of the interruption and do not depend on the final result of the match, are settled, and all other bets are settled at odds of "1" (one).

Bets are also accepted on other field hockey outcomes in matches offered by the organizer in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.19. Table tennis bets

If in the started table tennis match one of the participants (team) is disqualified for some reason, refuses to play or cannot continue the match, the match is stopped, then bets on the outcome of that match are calculated as follows:

Bets, the outcomes of which are definitely known at the time of the break, based on the format of the match, are considered completed and are subject to settlement. Bets on other results are settled at odds of "1" (one).

For example, a table tennis player refuses to continue a match in the first set, with a score of 9:10. In this case, bets on the following results of the first set are settled at odds 1 (one): "Winner of set 1", "Winner of set 2", "Total over (below) 20.5", "Handicap 1 (+1.5) "," Handicap2 (-1.5) "," Handicap1 (-1.5) "," Handicap2 (+1.5), as well as bets on "Final Outcome 1" and "Final Outcome 2" match outcomes. odd) "of the first set and match are also calculated with odds 1 (one). Bets on the following results of the first set are subject to calculation:" Total over (below) 18.5 "," Total over (below) 19.5 "," Handicap1 ( +2.5) "," Handicap2 (-2.5) "," Handicap1 (-2.5) "," Handicap2 (+2.5) "," Handicap1 (+3.5) "," Handicap2 (-3.5) "," Handicap1 (-3.5) "," Handicap2 (+3.5) "," Handicap1 (+4.5) ", Handicap2 (-4.5)," Handicap1 (-4.5) ", Handicap2 (+4.5).

If one of the teams (players) refuses to participate in the match before its start, bets on the results of the match are settled with odds "1" (one). If during a match for table tennis pairs (teams) in which the names of the participants are determined by the name of the national team (country) (eg Spain-Switzerland), the table tennis player (team) is changed (pre-announced table tennis player or table tennis player for whom bets were offered), bets on all outcomes of the match remain valid.

Bets on handicap and total in table tennis are counted in points.

Bets on the outcome of table tennis matches:

Victory of the first table tennis player (team) in the match (set or game) - "Final outcome 1".

Victory of the second table tennis player (team) in the match (set or game) - "Final outcome 2".

The first table tennis player (team) will win (not lose) the match (set) with a handicap that is taken into account - "Handikep1".

The second table tennis player (team) will win (not lose) the match (set) with a handicap that is taken into account - "Handikep2".

Bets on the total number of points in the match (set) “Total over (below) the value of the offered limit (margin) in the program (line).

Bets on the number of points in the match (set), even or odd number.

Bets on the final result of the match (set).

The program (line) offers a selection of the exact results recorded at the end of the match (set).

The official website of the tournament is taken as the basis for calculating bets on table tennis matches.

Bets on the outcome of postponed or suspended table tennis matches remain valid until the end of the tournament to which they belong.

Bets are also accepted on other outcomes of table tennis matches offered by the organizer in the program (line).

16.20. Table football bets

There is no time limit for the match (match) of Table Football. The match consists of 1 (one) 3 (three) or 5 (five) games. In a match in which 1 (one) game is played,

the player (pair) who wins the game is the winner. In a match in which 3 (three) games are played, the player (pair) who wins two games is the winner, and in a match in which 5 games are played,

the player (pair) who wins 3 games is the winner. Depending on the rules of the championship or tournament, a player (pair) wins the game if he scores 5 (five) or 7 (seven) goals.

Matches can also be played in other formats. In that case, the organizer puts a special note about the format of the match.

If the game is played on 5 goals scored, and the current result is 4: 4, the winner of the game is obtained by the difference of 2 goals, but the maximum result cannot exceed 8 given goals by one player (pair). In case the result is 4: 4, the game continues and the possible results are 4: 6, 6: 4, 5: 7, 7: 5 6: 8 or 8: 6. If the result is 7: 7, the one who scores the next goal is the winner and the game can end with a result of 7: 8 or 8: 7. If the game is played on 7 goals scored, and the current result is 6: 6, the winner of the game is obtained by the difference of 2 goals, but the maximum result cannot exceed 8 given goals by one player (pair). In case the result is 6: 6, the game continues and the possible results are 6: 8 or 8: 6. If the result is 7: 7, the one who scores the next goal is the winner and the game can end with the result 7: 8 or 8: 7.

BETS ON TABLE FOOTBALL MATCHES:

* Player 1 (pair) is the winner of the match (game) - Final result 1

* Player 2 (pair) is the winner of the match (game) - Final result 2

* Player 1 (pair) will win the match (game) or will not lose the match taking into account the default handicap - Handicap 1

* Player 2 (pair) will win the match (game) or will not lose the match taking into account the default handicap - Handicap 2

* Bets on the total number of goals scored by the Player (pair) in the match (game) - Total Over / Under

* Bets on the total number of goals scored in the match (game) - Total Over / Under

* Bets on the total number of goals scored in the match (game) will be even or odd - even / odd

* Bets on the exact result of the match (game).

It is proposed to choose the exact result recorded in the final result of the match (game), in accordance with the possible options included in the Line.

The official websites of the Championships or Tournaments that are being played are taken into account to process the accurate results of Table Football.

Table Football matches that are interrupted and not delivered or are not resumed within 24 hours will be considered losing.

Bets that were already known at the time of the match termination or postponement and did not depend on the final outcome of the match will be processed, and other bets will be processed as a refund (odds 1).

All other bets on Table Football matches offered by the organizers will be accepted. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.21. Bets on E-Football

Bets on e-football video matches are accepted on a regular basis, unless the organizer offers something else in the program (line). Depending on the propositions of a particular competition, video matches are held in the format 2x7min, 2x6min or 2x5min (two halves: 7, 6 and 5 minutes each).

In e-football video matches, the current minute displayed on the timeline may differ from the actual video match time. For example, if the 10-minute (2x5min) format is selected, the timeline showing the current minute of the video match will reach 90 minutes in 10 actual minutes. For example, in the actual eighth minute of a video match, the 72nd minute can be displayed on the time board showing the current minute of play on the video match broadcast.

E-football video match bets:

- First team to win video match (half time) - "Final result 1"

- The Video Match (Half Time) will end in a draw - "Final Result X".

- The second team will win the video match (half time) - "Final result 2".

- The first team will not lose in the video match (half time) - "1X".

- One of the teams will win the video match (halftime) - "12".

- The second team will not lose in the video match (half time) - "X2".

- The first team will win (not lose) the video match (half time) taking into account the handicap - "Handicap 1".

- The second team will win (not lose) the video match (half time) taking into account the handicap - "Handicap 2".

- Bet on the total number of goals scored by the teams in the video match (half time) - "Total over (below) the value of the offered limit (margin) in the program (line).

- Bets on the total number of goals scored by each team individually in the video match (half time) - - "Total over (below) the value of the offered limit (margin) in the program (line).

- Bets: The first (second) team will score (not score) a goal in the video match (half time).

- Bets: both teams will score (not score) a goal in the video match (half time).

- Bets: the total number of goals in the video match (half time) will be even (odd).

- Bets on the final video match result.

The program (line) offers a selection of the exact results recorded at the end of the video match.

 - Bets on which team will score the first (second or next) goal in the video match (half time).

To calculate the results of video matches of e-football, the official website of the video match competition serves as a basis.

Interruption of the transmission of video matches and damage to the graphics caused by technical or any other reasons are not the basis for calculating bets with odds "1" (one).

A technical win (defeat) recorded by any cause is not the basis for calculating bets. In this case, the video match is considered unplayed and all bets are settled at odds of "1" (one).

An e-football video match, which is interrupted for technical or any other reasons and is not resumed or completed within 24 hours, is considered incomplete and all bets are settled at odds of "1" (one).

The results of interrupted and unfinished video matches, which are already clearly known at the time of stopping the video match and do not depend on the final result of the video match, are subject to calculation, and other bets are calculated with odds "1" (one). It is considered that the video match of e-football is fully held if the full time period provided for the game is played.

Bets on other possible outcomes in e-football video matches are also accepted and the organizer will offer them in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.22. E-Basketball bets

Bets on the results of e-basketball video matches are counted with additional time (overtime).

If the video match ends in a draw and the draw is not offered in the program (line), bets on the results of "Final Outcome 1" and "Final Outcome 2" are settled at odds of "1" (one). Video matches are held in 4x5min or 4x4min format (4 quarters: each lasts 5 or 4 minutes). Video matches with a quarter duration of 12 minutes are held in 4x5 format, and those with quarters lasting 10 minutes, are held in 4x4 format.

In e-basketball, the current minute displayed on the timeline may differ from the actual time of the video match. For example, if the 16-minute (4x4) format is selected, the panel displaying the current minute of the video match will reach 40 minutes in 16 actual minutes (real time). For example, in the actual 12th minute a video match of the 30th minute can be displayed on a board showing the current minute of play.

Bets on e-basketball video match results:

- The first team will win the video match (quarter) - "Final outcome 1".

- Video Match (quarter) will end in a draw - ("Final Result X").

- Second team will win video match (quarter) - "Final result 2"

- The first team will not lose in the video match (quarter) - "1X".

- One of the teams will win the video match (quarter) - "12".

- The second team will not lose in the video match (quarter) - "X2".

- The first team will win (not lose) the video match (quarter), taking into account the handicap - "Handicap 1".

- The second team will win (not lose) the video match (quarter), taking into account the handicap - "Handicap 2".

- Bets on the total number of points of the teams in the video match (quarter) - "Total over (below) the value of the offered limit (margin) in the program (line).

 - Bets on the total number of points scored by each team in the video match (quarter) - "Total over (below) the value of the offered margin in the program (line).

- Bets: The total number of points in the video match (quarter) will be even (odd).

- Bets: extra time (overtime) will be (YES / NO).

To calculate the results of video matches on e-basketball, the official video match pages are used as a basis.

Interruption of the transmission of video matches and damage to the graphics caused by technical or any other reasons are not the basis for calculating bets with odds "1" (one).

A technical win (defeat) recorded by any cause is not the basis for calculating bets. In this case, the video match is considered unplayed and all bets are settled at odds of "1" (one).

An e-basketball video match, which is interrupted for technical or any other reasons and is not resumed or completed within 24 hours, is considered incomplete and all bets are settled at odds of "1" (one).

The results of interrupted and unfinished video matches, which are already clearly known at the time of stopping the video match and do not depend on the final result of the video match, are subject to calculation, and other bets are calculated with odds "1" (one). An e-basketball video match is considered to be fully held if the full time period provided for the game is played.

Bets on other possible outcomes in e-basketball video matches are also accepted and the organizer will offer them in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.23. Bets on E-Ice Hockey

Bets on e-hockey video match results are accepted on a regular basis. Video matches are held in 3x4 or 3x5 format (3 periods of 4 or 5 minutes each). In e-hockey, the current minute displayed on the timeline may differ from the actual time of the video match. For example, if 12 (3x4) minutes is set as the duration of an e-hockey, the board showing the current time of the video match will reach 60 minutes in 12 actual minutes (real time). For example, in the fourth real minute a video match 20 minutes can be displayed on the time board showing the current minute of play.

Bets on e-hockey video match results:

- First team will win the video match (period) - "Final result 1"

- The Video Match (period) will end in a draw - "Final Outcome X

- The second team will win the video match (period) - "Final Outcome 2".

- The first team will not lose in the video match (period) - "1X".

- One of the teams will win the video match (period) - "12".

- The other team will not lose in the video match (period) - "X2".

- The first team will win (not lose) the video match (period), taking into account the handicap - "Handicap 1".

- The second team will win (not lose) the video match (period), taking into account the handicap - "Handicap 2".

- Bets on the total number of goals of the teams in the video match (period) - "Total over (below) the value of the offered limit (margin) in the program (line).

 - Bets on the total number of goals scored by each team in the video match (period) - "Total over (below) the value of the offered margin in the program (line).

- Bets on the total number of goals in the video match (period) will be even (odd).

- Bets on the final result of the video match:

The exact result recorded as the result at the end of the match can be selected, according to the possible options offered in the program (line).

- Bets on the first (second) team will score (not score) a goal in the video match (period).

- Bets from both teams will score (will not score) a goal in the video match (period)

- Bets on which team will score the first goal (neither team will score the first, second or next) goal in the video match.

To calculate the results of video matches on e-hockey, the official pages of the video match are used as a basis. Interruption of the transmission of video matches and damage to the graphics caused by technical or any other reasons are not the basis for calculating bets with odds "1" (one).

A technical win (defeat) recorded by any cause is not the basis for calculating bets. In this case, the video match is considered unplayed and all bets are settled at odds of "1" (one).

An e-hockey video match, which is interrupted for technical or any other reasons and is not resumed or completed within 24 hours, is considered incomplete and all bets are settled at odds of "1" (one).

The results of interrupted and unfinished video matches, which are already clearly known at the time of stopping the video match and do not depend on the final result of the video match, are subject to calculation, and other bets are calculated with odds "1" (one). An e-hockey video match is considered to be fully held if the full time period provided for the game is played.

Bets on other possible outcomes in e-hockey video matches are also accepted and the organizer will offer them in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.24. E-Tennis bets

Video match bets in e-tennis consist of 3 (three) sets that can be held on clay, grass or carpet courts. Handicap and Total for e-tennis video matches are calculated in games. A tie-break at the end of a set counts as one game (e.g., a tie-break, which is played when the result of a set is 6: 6, is considered the thirteenth game of that set and the set ends with a score of 6: 7 or 7: 6).

Bet on e-tennis video match results

- The first tennis player (pair) will win the video match (set, game) - "Final outcome 1".

- The second tennis player (pair) will win the video match (set, game) - "Final outcome 2".

- The first tennis player (pair) will win (not lose) the video match (set), taking into account the handicap - "Handicap 1"

- The second tennis player (pair) will win (not lose) the video match (set), taking into account the handicap - "Handicap 2"

- Bets on the total number of games in the video match (set) - "Total over (below) the value of the offered margin in the program (line).

- Bets on the total number of games in the video match (set) will be even (odd).

Bets on the result of the first set and the entire video match

Predicting the winner of the first set and the whole match at the same time. There are 4 options in the program:

"1/1" - victory of the first tennis player (pair) in the first set and in the video match.

„1/2“ - the victory of the first tennis player (pair) in the first set and the victory of the second tennis player (pair) in the video match.

"2/1" - the victory of the second tennis player (pair) in the first set and the victory of the first tennis player (pair) in the video match..

„2/2“ - victory of the second tennis player (pair) in the first set and in the video match.

- Bets on the final result of the video match

The program (line) offers a selection of the exact results recorded at the end of the video match (set).

- Bets: There will be a tie-break (YES / NO)

- Bets: Wins the next game

To calculate the results of video matches in e-tennis, the official video match pages are used as a basis.

Interruption of the transmission of video matches and damage to the graphics caused by technical or any other reasons are not the basis for calculating bets with odds "1" (one).

A technical win (defeat) recorded by any cause is not the basis for calculating bets. In this case, the video match is considered unplayed and all bets are settled at odds of "1" (one).

An e-tennis video match, which is interrupted for technical or any other reasons and is not resumed or completed within 24 hours, is considered incomplete and all bets are settled at odds of "1" (one).

The results of interrupted and unfinished video matches, which are already clearly known at the time of stopping the video match and do not depend on the final result of the video match, are subject to calculation, and other bets are calculated with odds "1" (one). An e-tennis video match is considered to be fully held if played in full.

Bets on other possible outcomes in e-tennis video matches are also accepted and the organizer will offer them in the program (line). The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

16.25. Other bets

Bets not listed in these rules may be offered under this Ordinance. In this case, the program determines the outcome (outcomes) of the event (multiple events) for which the organizer offers winning odds, taking into account the specifics of each event. The player should be informed and informed about the conditions of the bet before placing the bet and the format of the match, subsequent complaints will not be accepted.

17. My Lucky 6

17.1. BASIC  REGULATIONS

17.1.1. These Rules prescribe the conditions for organizing the game "MY LUCKY 6" within the game of chance 35 of 48.

17.1.2. The “MY LUCKY 6” game of chance is a number-guessing game, in which six numbers are hit within 35 of the 48 numbers drawn. The numbers are drawn at the level of the organizer's central computer system.

17.1.3. For obligations to participants (hereinafter: players), the organizer is responsible with all its means, if the conditions set out in these Rules are met. The organizer guarantees the winnings of the "MY LUCKY 6" game.

17.1.4. Payments for the game "MY LUCKY 6" are accepted via the Internet. The player is constantly connected to the central organizer system through which the player can play the game "MY LUCKY 6". Each player participates in online games of chance through any device that has the ability to access the Internet.

17.1.5. These Rules are the exclusive legal basis for participation in the game "MY LUCKY 6". Based on the acceptance of the general conditions prescribed and contained in these rules, according to the freely expressed will of the player, the act of playing this game and the payment of the amount written on the virtual ticket, they oblige the organizer and the player.

17.1.6. The player in the game "MY LUCKY 6" is considered to be the person who made the payment. Individuals under the age of 18 cannot participate in the game. In order to confirm the age of majority, the participant is obliged, at the request of the organizer, to submit a valid identity document for inspection.

17.2. USLOVI ZA UČEŠĆE U IGRI “MY LUCKY 6”

17.2.1. Receiving roles.

The right to participate in the game "MY LUCKY 6" is acquired by paying the stakes for "MY LUCKY 6".

The stake is paid from the player's virtual account located on the organizer's central system.

The player can participate in the "MY LUCKY 6" games by selecting one of the offered options:

1)Selection 6/48 - basic game;

2)Color selection and thus numbers that have a common color. There are 48 numbers in 8 colors in the game, so each of the colors has 6 numbers.

3)Playing in advance, selecting a number game, hitting numbers as in normal or system betting for the next round, up to 10 rounds in advance, with a linear cumulative bonus for players of 2% for each subsequent round starting from the second round of the game in advance

4)Systems - System betting is betting on numbers where more than 6 numbers are selected, but 6 should still be guessed. All combinations of 6 numbers are made from the selected numbers and each combination participates. A maximum of 10 numbers can be guessed.

5)Selecting the color of the first ball

6)Select whether the first drawn ball will be smaller or larger than 24.5;

7)Select whether the sum of the first five drawn numbers will be less than or greater than 122.5;

8)Select whether more even or odd numbers will be drawn

17.2.2. The game "MY LUCKY 6" involves all possible combinations of numbers ranging from 1 to 48. If there are discrepancies between the combinations of numbers displayed on the organizer's website with those recorded in the database on the central server, the drawn numbers recorded in the database on the organizer's central server are valid.

17.1.3. The organizer is obliged to archive the records in the database on the central server in a timely manner at the company's headquarters. Timely archiving is considered to be archiving that was done before the numbers of a certain round of the game "MY LUCKY 6" were drawn.

17.3. UNIT PRICE OF THE GAME

17.3.1. The unit price of the confirmation for participation in the game "MY LUCKY 6" from the required 6 numbers is a minimum of 0.50 and a maximum of 10.00 €.

- The maximum win is € 5,000.00.

- For system bets, the minimum bet per combination is € 0.05 and the maximum bet per combination is € 1.00.

- With a 7-number system, there are 7 combinations of 6 numbers each

- The system of 8 has 28 combinations of 6 numbers.

- The 9 system has 84 combinations of 6 numbers.

- With a system of 10 there are 210 combinations of 6 numbers.

17.4. DESCRIPTION AND DURATION OF THE GAME “MY LUCKY 6”

One round of the game lasts 180, 240 or 300 seconds, depending on the modality of the game, of which 150 seconds are drawn by numbers with accompanying information such as the number of drawn even and odd numbers, the sum of the first five numbers, "dollar numbers" colors of the first ball. drawn colors, and 150 seconds of introduction to the game. After the end of one round, the next one starts automatically.

The rounds are arranged chronologically and the payments for the game are linked in time to the first next round that has not started. Payments for the game are accepted all five minutes except 10 seconds before the start of the round. The game runs 24 hours and has 288 rounds of 5 minutes in one day, 360 rounds of 4 minutes in one day or 480 rounds of 3 minutes in one day.

The player participates in the game by selecting one of the offered games and paying a certain amount.

17.5. DRAWING

The draw display has 3 phases,

1)In the first phase, 35 numbers are drawn from the drum, arranged from the first to the thirty-fifth drawn number.

2)After the draw, the drawn numbers are displayed with feedback

3)This is followed by an intro video for the next round with information useful for the players.

 

17.6. SIGNS OF ADDITIONAL BENEFITS AND THEIR SIGNIFICANCE

A dollar number is a number that is drawn on the field to which the dollar symbol was assigned before the draw began and as such the player who included it on his ticket doubles the winnings if he has made it. In case the player hits both numbers with the dollar symbol, the win is multiplied by three.

The Lucky bet mark of the banknote with the arrow represents the return of the stake to the player in case he has a hit number in the marked place and a loss ticket, ie. that it does not have a complete combination of 6 numbers.

17.7. AMOUNT AND TYPES OF PROFITS

There are five types of winnings in MY LUCKY 6:

17.7.1 Gain of the first kind, gain on the choice of numbers

If a player after 35 drawn numbers hits his combination of six numbers. In this case, the player wins the prize, the amount of which is determined by multiplying the payment by a coefficient depending on the place where he hit all six numbers in the order of the draw. If he played the system ticket, the payment is calculated per combination, ie the total payment is divided by the number of combinations of 6 numbers and in that way the payment per combination is obtained. All system winnings are added together and give one total winnings per ticket.

- If a player hits his 6 numbers after 6 numbers drawn, the odds for calculating the win are 10000

- If a player hits his 6 numbers after 7 numbers drawn, the odds for calculating the win are 7500

- If a player hits his 6 numbers after 8 numbers drawn, the odds for calculating the win are 5000

- If a player hits his 6 numbers after 9 numbers drawn, the odds for calculating the win are 2500

- If a player hits his 6 numbers after 10 numbers are drawn, the odds for calculating the win are 1000

- If a player hits his 6 numbers after 11 numbers are drawn, the odds for calculating the win are 500

- If a player hits his 6 numbers after 12 numbers are drawn, the odds for calculating the win are 300

- If a player hits his 6 numbers after 13 numbers are drawn, the odds for calculating the win are 200

- If a player hits his 6 numbers after 14 numbers have been drawn, the odds for calculating the win are 150

- If a player hits his 6 numbers after 15 numbers have been drawn, the odds for calculating the win are 100

- If a player hits his 6 numbers after 16 numbers have been drawn, the odds for calculating the win are 90

- If a player hits his 6 numbers after 17 numbers have been drawn, the odds for calculating the win are 80

- If a player hits his 6 numbers after 18 numbers have been drawn, the odds for calculating the win are 70

- If a player hits his 6 numbers after 19 numbers have been drawn, the odds for calculating the win are 60

- If a player hits his 6 numbers after 20 numbers have been drawn, the odds for calculating the win are 50

- If a player hits his 6 numbers after 21 numbers are drawn, the odds for calculating the win are 40

- If a player hits his 6 numbers after 22 numbers have been drawn, the odds for calculating the win are 30

- If a player hits his 6 numbers after 23 numbers have been drawn, the odds for calculating the win are 25

- If a player hits his 6 numbers after 24 numbers drawn, the odds for calculating the win are 20

- If a player hits his 6 numbers after 25 numbers drawn, the odds for calculating the win are 15

- If a player hits his 6 numbers after 26 numbers have been drawn, the odds for calculating the win are 10

- If a player hits his 6 numbers after 27 numbers have been drawn, the odds for calculating the win are 9

- If a player hits his 6 numbers after 28 draws, the odds for calculating the win are 8

- If a player hits his 6 numbers after 29 numbers have been drawn, the odds for calculating the win are 7

- If a player hits his 6 numbers after 30 numbers have been drawn, the odds for calculating the win are 6

- If a player hits his 6 numbers after 31 numbers have been drawn, the odds for calculating the win are 5

- If a player hits his 6 numbers after 32 numbers drawn, the odds for calculating the win are 4

- If a player hits his 6 numbers after 33 numbers have been drawn, the odds for calculating the win are 3

- If a player hits his 6 numbers after 34 numbers have been drawn, the odds for calculating the win are 2

- If a player hits his 6 numbers after 35 numbers have been drawn, the odds for calculating the win are 1

17.7.2. Winnings of the second type refer to special bets from Article 17.2 Items 5), 6), 7), and 8

- The coefficient for calculating winnings for games from Article 17.2 Points 6, 7 and 8 is 1.8 for both possible outcomes of the event, while in the game under point 5. The coefficient depending on the number of colors that the player chooses:

- Selecting one color 1/8, the bet is multiplied by a factor of 7.2,

- Selecting two colors 2/8, the bet is multiplied by the odds of 3.6 and

- Choosing four colors 4/8, the stake is multiplied by the odds of 1.8.

17.7.3. Winning of the third type Local Jackpot / Jackpot Race Eng: Jackpot Race

The local Jackpot / Jackpot Race is the winnings that will be paid to the player who meets the conditions provided by these rules. The amount of the Local Jackpot varies and depends on the payment from the given location or website. The amount of the local jackpot is generated exclusively from player payments from the site or website to which it is linked. Players are informed of the amount at the beginning of each new draw. The player is entitled to win the Local Jackpot if he hits all 6 numbers up to the number marked on the graph. The mark and the marked number are on the graph and players are introduced to them at the beginning of each new draw. If more players meet the conditions for winning the Local Jackpot, the amount is divided by the number of winners.

17.7.4. Winnings of the fourth type, Jackpot, Lucky 5 + 1 Maxi, Licky 5 + 1 Mini - extra winnings

A jackpot is a win that a player makes if he hits the numbers in a certain order. In order to win the "Jacktpot", it is necessary to hit 6 out of 6 numbers that will be drawn as the 11th, 17th, 23rd, 29th, 35th and any other number within the 35 drawn. The amount of the "Jackpot" is known in advance to the player, it is fixed and does not change until the payout of this win. If more players meet the conditions for winning the Jackpot, the amount is divided by the number of winners.

Lucky 5 + 1 Maxi is the win that a player makes if he hits the numbers in a certain order. In order to win the "Lucky 5 + 1 Maxi" it is necessary to guess 6 of the 6 numbers that will be drawn as the 11th, 17th, 23rd, 29th, 35th and any other number within the 35 drawn. The height of the "Lucky 5 + 1 Maxi" is known in advance to the player, it is fixed, does not change until the payout of this win and can be won in an even number of draw rounds. If more players meet the conditions for receiving Lucky 5 + 1 Maxi, the amount is divided by the number of winners..

Lucky 5 + 1 Mini is the win that a player makes if he hits the numbers in a certain order. In order to win the "Lucky 5 + 1 Mini" it is necessary to guess 6 of the 6 numbers that will be drawn as the 11th, 17th, 23rd, 29th, 35th and any other number within the 35 drawn. The height of the "Lucky 5 + 1 Mini" is known in advance to the player, it is fixed, does not change until the payout of this win and can be won in an odd number of draw rounds. If more players meet the conditions for receiving Lucky 5 + 1 Mini, the amount is divided by the number of winners.

Winnings of the fifth type of Lucky Loser 6, 7 or 8 - extra winnings

Lucky Looser 6 is the win that a player can make if he misses all 6 numbers on the ticket, ie. if no number on the played combination is drawn on a ticket with 6 played numbers. Lucky Looser 6 winnings can be fixed or incremental and are displayed to the player within the game before the draw begins.

Lucky Looser 7 is a win that a player can make if he misses all 7 numbers on the ticket, ie. if no number on the played combination is drawn on the ticket with 7 played numbers. Lucky Looser 7 winnings can be fixed or incremental and are displayed to the player within the game before the draw begins.

Lucky Looser 8 is a win that a player can make if he misses all 8 numbers on the ticket, ie. if no number on the played combination is drawn on the ticket with 8 played numbers. Lucky Looser 8 winnings can be fixed or incremental and are displayed to the player within the game before the draw begins.

17.8. DEADLINE FOR PAYMENT FOR PARTICIPATION IN THE GAME “MY LUCKY 6” AND CONDITIONS AND DEADLINES UNDER WHICH A PLAYER CAN WITHDRAW FROM PAYMENT

17.8.1. Payments for participation in the game of the game "MY LUCKY 6" are received no later than ten seconds before the start of the draw of the round that follows and for which the payment is taken into account.

17.8.2. The organizer is obliged to inform the players about the deadline for receiving the roles, by emphasizing the time for receiving the roles at the presentation.

17.8.3. The player may withdraw from the game no later than ten seconds before the start of the draw of the round that follows and for which the payment is taken into account, by asking the operator to cancel the ticket played.

17.8.4. All canceled virtual tickets are stored in the database on the central server.

17.9. MANNER AND DEADLINE FOR PAYMENT OF PROFITS

17.9.1. All payments on the virtual ticket per win are made automatically after the last ball drawn in a given round.

- In case of discrepancies between the balance on the player's virtual account on the organizer's website or web application with the one in the database on the organizer's central server, the balance of the account in the database on the central server is valid.

- In case of suspicion that a player has made a payment to his virtual account through fraud or theft or that electronic money operators indicate this (Visa, MasterCard, etc.), the organizer reserves the right to block payments from such accounts and is obliged to notify the player who the owner of a virtual account about it.

17.9.2. The winnings or winnings are automatically determined by a computer program.

17.10. MANNER OF INTRODUCING PARTICIPANTS IN THE GAME WITH THESE RULES

17.10.1. These Rules will be available on the organizer's website or web application.

17.10.2. The organizer is obliged to enable persons interested in participating in the game of the game "MY LUCKY 6" to get acquainted with these Rules.

17.10.3. Players are required to familiarize themselves with the rules of the game before placing a bet, subsequent complaints will not be considered.

17.11. PROCEDURE IN CASE OF WITHDRAWAL CANCELLATION

17.11.1. The organizer may, for justified reasons, cancel the organization, e.g.

- Power outage

- Server and / or application failure

- Fault on the random number generator (eg the generator does not generate new numbers for new game circuits and the system displays the same numbers in several circuits) and the like.

The organizer will cancel the round of the game that cancels for the stated reasons and reimburse the player for the funds he had in the virtual account at the time of the breakdown (return the bet, pay out money or transfer to another game) depending on the reason for cancellation. For a malfunction on the system and a malfunction on the random number generator, the organizer will cancel the circuits on which the malfunction was detected and return the stake for the given circuits to the players. The amount of these funds is determined in the database on the central system of the organizer.

 

17.12. DESCRIPTION OF THE VIRTUAL SHEET

The virtual bet contains information about the round for which the payment was received, the number of rounds, the date and time of payment, the game played, the numbers played if it comes to guessing numbers, a descriptive bet in case the player has chosen special bets. The virtual ticket also contains information about the role and the minimum and maximum possible payout. The virtual ticket contains a unique identification number and a bar code of that number.

18. SLOT AND CASINO GAMES

18.1. Payline

Payline is a line that passes through one symbol on each roll and during that time it is estimated what the winning combination will be. A classic spinning roll machine usually has up to 9 paylines, while video slot machines can have hundreds. Payline can be of different shapes (horizontal, vertical, curved, triangular, trapezoidal and even zigzag shape, etc.)

18.2. Classic slot compared to Video slot

Classic slots are played on three rolls and most of them have one payline. On the other hand, video slots can have up to 5 rolls and dozens of paylines. What's more, the classic slots lack a bonus series and there are no special options such as a scatter or multiplayer. Another important difference is that most classic slots do not have a progressive jackpot.

18.3. Bonus

A bonus is a special item of a certain theme within the game, which is activated when certain symbols appear in a winning combination. Bonuses vary depending on the game. Some bonus series are special free spin sessions (a number most often based on a winning combination that activates the bonus), often with a different or modified set of winning combinations in the main game and often when the winning credit grows due to a particular multiplayer featured in the form graphics or video animations (whose appearance varies in design or color relative to the main game). In other bonus series, the player is presented with several other items on the screen from which he can choose. When a player selects their item the credit number is detected and assigned. Some bonuses use mechanical devices such as a spinning wheel, which works according to the bonus and displays the amounts won. Some machines have two or three different bonuses as part of the same game.

18.4. Free Spin

Free spin is a term used in video and slot games as well as online slot games which means that a free spin will be made free of charge or for the same bet. Free spin can trigger many things, each game uses a different method. Usually it is a certain number of special symbols on the reel (roll) that is needed to activate the free spin bonus. In most cases, scattered symbols are more preferred for activation although wild symbols (or a completely different symbol) may be used. In most slot games at least 3 of these special symbols on the roll are required to activate the free spin option. When the frees pin is activated, a bonus is awarded to a certain number of free spins without any compensation. The number of free spins varies depending on the game, it can be 5 and it can be 50. Spins are used automatically by the machine and the player keeps all the profits made after the spins are over.

18.5. Scatter symbol

Ordinary symbols require you to get a minimum of two of the same symbols on the pay line in order to be paid. However, scatter symbols work differently and win a prize regardless of whether they are on the pay line or not. In modern slot games, in order to win, the player must receive at least two of these symbols. (The more the better). Scatter symbols are usually taken to assign the number of free spins. The number of free spins depends on the game; e.g. 20 free spins for 3 scatter symbols anywhere on the reels. They can also be in the form of a cash prize. Prizes are usually small but they are paid in addition to other winnings. The scatter symbol is a special symbol and it emphasizes that no wild symbol can replace it.

18.6. Wild symbol

The wild symbol behaves like a wild card in slot games. Basically they change any other symbol in the game except certain special symbols such as scatter symbol and jackpot. They can appear on any role. This is not a written rule nor is it mandatory and may vary from game to game. In some games, the wild symbol may only appear on certain rolls. Or they may reappear only during the bonus series. The player must behave in accordance with the rules and the payout table in order to become familiar with the basic rules. In online slot games, they can also be used to win jackpots, multiply prizes and / or activate certain in-game options.

18.7. Expanding wilds

Not only do they work the same way as wild symbols but when you get this wild symbol you cover the whole column. This means that you can get on more than one line depending on your luck on certain lines..

18.8. Stacked wilds

It is similar to the extended wild symbol in that these symbols come in stacks of 2.3 or more and stack on top of each other, thus improving your chance of hitting the combination across multiple lines.

18.9. Progressive Jackpot

There are basically two types of jackpots on slot games and these are fixed and progressive jackpots. Fixed jackpots already have a fixed amount in advance that players can win if they reach it.

The progressive jackpot on the other hand does not have a maximum limit which means it continues to increase until one of the players takes it off. Progressive slot games in legally valid online casinos have the same rules for a fixed jackpot with only one additional requirement: in order for a player to win a mega-jackpot he must play the maximum bet and the maximum number of lines and none less.

18.10. Casino Tournament

The casino tournament is of a promotional nature and can appear in certain Slot games for a certain period of time where players can collect points according to subsequently published rules on the page, and with collected points participate in the Casino tournament where they can earn prizes depending on tournament criteria.

LIVE CASINO

19. DICE

Conditions:

Dice - a small dice that has 6 different numbers on its sides that are arranged alternately to get a random number.

Set of dice - a package of five identical dice.

Spare set of dice - a package of 5 identical dice that can be seen in the picture.

Dice box - a container in which the dice are kept, mixed and then thrown.

Play table - a special descending table with a slope, lighting and a marked place where the lucky combination should be placed.

Lucky combination - a draw result that is determined after the dice have been rolled and placed in place for a lucky combination on the gaming table.

Odds - a numerical expression multiplied by the sum of the player's stake to calculate the winnings;

Rules:

The person leading the game or the presenter puts the dice in the box, mixes them up and throws them on the table during the live broadcast.

Five identical dice that have numbers from 1 to 6 on their sides are used in this game.

The dice are rolled only once during one draw except in special situations where the roll must be repeated (see 5).

The roll is considered complete when all five dice are standing in the space for a lucky combination and when the combination of these 5 dice can be clearly seen.

The result of the draw is determined by the number of dots on the top of each of these five cubes.

The presenter reveals a happy combination according to the established rules.

Combination of dice (results are determined from left to right).

- One pair + cubes from the smallest to the largest number of dots;

- Two pairs + last dice. Pairs are determined by a number of dots;

- Three of the same + cubes from the smallest to the largest number of dots;

- All different numbers without creating a string from the smallest to the largest number of dots;

- High string (2,3,4,5,6);

- Low string (1,2,3,4,5);

- Three of a kind + a pair;

- Four of a kind + last dice;

- Five of them.

Game:

There is only one betting round and players can place bets on all possible outcomes for the upcoming round.

The beta round starts between draws and lasts about 4 minutes. After the first draw round is completed, the betting round for the second draw begins automatically. The broadcast starts after the betting is over.

Limits Role:

The limits for the maximum and minimum stakes are set by the gaming company;

Special cases (Exceptions):

Draws canceled:

Draws can be canceled in case of technical problems: problems with internet connection, technical problems in the studio or problems with the presenter;

Presenter errors that can cause a draw to be undone:

If the dice fall off the table during, during or after a repeated throw;

If the dice stop at its edge after a repeated throw;

If the dice do not fall on the table with their entire surface after repeated throwing;

If the combination of dice after repeated throwing cannot be determined;

If, after a repeated roll, one or more dice completely or partially cover the line marking the zone for a lucky combination;

The throw must be repeated if:

The dice stop on the side after the throw;

The cube does not stop completely on one side;

The combination cannot be determined (see 2.7);

If, after a repeated roll, one or more dice completely or partially cover the line marking the zone for a lucky combination;

If the dice fall off the table during, during or after the first roll;

Video and audio do not match or do not exist;

The exact draw result is determined by the video if there is a loss of sound or if the presenter announces the wrong winning combination;

If the player cannot see the recording live due to technical problems (no internet, no electricity, etc.) and the recording can be found in the archive then in that case the draw is considered regular.

The result of each draw as well as the archive of the recording can be found on the organizer’s website.

Game organization procedure:

Drawings last 24/7 and every 5 minutes with maintenance breaks as needed;

The organizer reserves the right to change the time as well as the duration of the broadcast;

Equipment used in the game:

Pack of 5 dice.

Spare package of 5 cubes

Dice box

Game table

More information:

The Rules and Regulations have been published in a number of different languages for information purposes as well as to give the player easier access to all this information. Only the local language version (Serbian, Croatian, Bosnian) is the legal basis between the Player and the Operator and in case of any difference between the local language version and other versions of the Terms of Use, the Local version will be considered valid.

20. WHEEL FORTUNE - WOLF

Conditions:

Wheel of Fortune - is a round gaming machine, divided into 19 sectors and separated by metal holders;

Sector - one of 19 fields (1/19) with numbers from one (1) to (18) and one field with a cup with a star. All fields are the same size;

Draw result - a field in which the lower end of the arrow stops (closer to the center of the wheel). Results are determined according to fixed rules;

Pointer - the part of the apparatus (upper middle point) that determines the result of the draw;

Odds - A numeric expression that is multiplied by the sum of the player's stake to calculate the winnings.

Rules:

The game presenter introduces WoF, rotates it counterclockwise, and then turns it clockwise with a light stroke;

Only one WoF wheel is used in this game;

Only one spin is made during the draw, except in cases where the spin must be repeated;

The presenter spin (as well as the draw) are correct if the wheel makes a minimum of three full laps in a clockwise direction;

The spin begins when the presenter's wheel begins to rotate clockwise and the pointer moves out of the field in which it was previously;

The result of the draw is the number or symbol of the field in which the pointer stopped after the wheel stopped rotating;

WoF results:

One (1) - black-odd; Two (2) - gray - pair; Three (3) - red - odd; Four (4) - black - pair; Five (5) - gray - odd; Six (6) - red - pair; Seven (7) - black - odd; Eight (8) - gray - pair; Nine (9) - red - odd; Ten (10) - black - pair; Eleven (11) - gray - odd; Twelve (12) - red - pair; Thirteen (13) - black - odd; Fourteen (14) - gray - pair; Fifteen (15) - red - odd; Sixteen (16) - black - pair; Seventeen (17) - gray - odd; Eighteen (18) - red - pair; Cup with a star

Game:

There is only one round of betting and players can place their bets on any possible outcome

The betting round starts between draws and lasts about 4 minutes. Upon completion of the first draw, the betting round for the second draw begins automatically. Broadcasting begins after the end of the betting round;

The limits for the maximum and minimum stakes are set by the gaming company;

Special cases (Exceptions):

Draws canceled:

The draw may be canceled in the event of a technical malfunction; internet connection problems; technical problems in the studio or if the presenter made a mistake;

Presenter errors that can cause a draw to fail are:

WoF does not turn at least 3 times;

If the presenter had any physical contact with the wheel after the wheel had already been completed or if the presenter changed the speed of the wheel in any way;

Repeated spin. Spin must be repeated if:

         WoF does not make a minimum of 3 full rounds from start to stop point;

      The pointer stops between fields and the result cannot be determined even though the spin was correct;

If the sound disappears during the broadcast or the presenter announces the wrong winning field, then the results are determined by video;

If the player does not see the recording live due to technical reasons (no internet, electricity, etc.) and the recording can be found in the archive then the draw is considered correct;

The result of each draw as well as the archive of the recording can be found on the organizer's website.

Game organization procedure

Drawings last 24/7 and every 5 minutes with maintenance breaks as needed;

The organizer reserves the right to change the time as well as the duration of the broadcast;

More information:

The Rules and Regulations have been published in a number of different languages for information purposes as well as to give the player easier access to all this information. Only the English version is the legal basis between the Player and the Operator and in the event of any irregularity between the non-English and English version of the Rules and Regulations, the English version shall prevail.

21. WAR OF BETS

Conditions:

Betting round - the time allotted for accepting bets

Odds - a numerical expression determined based on the mathematical probability of the outcome multiplied by the sum of the player's stake to calculate the potential winnings;

Value - the value of a card of the same sign or color (eg Deuce, As…) where Deuce has the lowest value and As has the highest value.

Suite - One of the four colors (heart, cube, leaf, club).

Deck - a set of 52 cards, where they have four groups of 13 cards of each suit (two, three, four, five, six, seven, eight, nine, ten, gendarme, queen, king and ace).

Shoe - a device in which six decks of cards are placed before the game begins.

Draw - One card deal that begins with the first round and ends when the dealer announces the outcome of the deal, picks up all used cards from the table face up, and places them in the box provided.

Betting outcome - a possible interpretation of a draw expressed in the chances that can change during the draw depending on the change in the mathematical probability of the outcome.

Betting options - a list of beta outcomes that are enabled to the player.

Player - one of the participants who is marked in the picture and to whom the dealer deals cards.

Dealer - one of the participants who is marked in the picture and to whom the dealer deals cards.

War - The outcome of the deal after the cards have been dealt to both the Player and the Dealer, where both have cards of the same value.

Face card (Picture) - Gendarme, Lady or King of any color.

 

Rules:

The game involves two sides, the Player and the Dealer. The dealer deals one card face up in each draw.

Sharing:

The cards are dealt, alternately one card face up.

The player always gets the card first.

After both sides have been given a face-up card, the situation is assessed in accordance with fixed rules and it is seen who took the hand, whether the Player or the Dealer or they ended up in the war.

The object of the game is to get a bigger card than the opponent.

The winner is the one who has the bigger card after both sides have been dealt a face-down card.

After the Player and Dealer receive cards that have the same value, the hand ends up in War.

Game:

The first round of betting. Bets can be bet even before the cards are dealt, during the first betting round. Players can bet on one or more possible outcomes.

Second round of betting. After the first round the Player gets the first card and new chances for possible bets shown on the screen and then the second round of betting begins. The bets placed in the first round have no effect on the bet in the second round, so players can place bets on the same or different outcomes more than once.

At the end of the game, the results are announced. After the second round of betting, the Dealer receives a card face up, then the outcome of the round is determined and a new draw can begin.

Tickets are exchanged:

When there are less than 40 cards left in the box, the dealer must announce that the box will be replaced after the draw.

The dealer puts all used and unused cards in the used card box. The empty box is replaced with a new one containing the cards that have already been shuffled and ready to use. A full box of used cards is emptied and put back on the table. This change happens in real time when both players and audiences can see it.

Shuffle the cards. When the box is changed, another dealer comes to the table and shuffles the cards and prepares them for distribution while everyone else is watching.

Beta Limits:

The limits for the maximum and minimum stakes are set by the gaming company;

Special cases (Exceptions):

Draws canceled. WoB draws can be undone if:

 

The scanner cannot scan the map or its reading does not match the map on the table;

If one or more cards appear in the wrong place or if they are shuffled;

If technical problems occur (internet connection, technical problems in the studio or if the dealer makes a mistake).

Dealer errors due to which the draw must be canceled:

If there is a change in the division sequence (see 2.2);

If one or more cards are damaged or marked in any way;

If one or more cards fall off the table or cannot be seen because the dealer has made a mistake;

If one or more cards are turned upside down so that they can be seen and this happens during the shuffle;

If the dealer forgets to take a cut card (cut card);

If the dealer scans the card incorrectly or if the scanner reading does not match the cards on the table.

If the draw is canceled then all bets are void and the stakes are returned to the players (the odds are tied to one).

Burning tickets. Cards are burned during the game if:

The dealer takes the card out of the box and turns it face up and the round of beta is not over yet;

Due to technical reasons, the program cannot read or scan the map.

Ticket burning procedure:

The dealer shows the face up to all players;

The dealer announces that a certain ticket will be burned;

The dealer puts the ticket in the used ticket box;

The dealer takes a new card out of the box and puts it in the place of the burned card without canceling the draw.

Game organization procedure:

The games last 24/7 with maintenance breaks as needed, and the dealer and ticket change are shown live for everyone.

Equipment used:

Six standard decks of cards with 52 cards. Each card names a unique bar code that is scanned via a scanner built into the table during card sharing.

Built-in scanner used to scan bar codes on maps.

Intersection map covering the lower map in the deck.

A box of shuffled cards from which the dealer deals cards.

A table with two drawn boxes where the cards for the Player and the Dealer are lowered.

A box of used cards where the dealer puts away the cards after each draw.

More information:

The Rules and Regulations have been published in a number of different languages for information purposes as well as to give the player easier access to all this information. Only the English version is the legal basis between the Player and the Operator and in the event of any irregularity between the non-English and English version of the Rules and Regulations, the English version shall prevail.

22. BET ON POKER

Conditions:

Draw - One card deal that begins when the dealer scans the first card and places it in the first Position (Hand 1) and ends when the dealer places the last community card face up, and announces the winner and returns all cards dealt back to the deck. Before the start of each draw, the dealer announces the start of the next draw and shuffles the cards.

Position (Pocket cards - Main cards - Hand 1 to 6) - two cards on the table facing up.A total of 6 Position (Hand) participates in the draw and are numbered from 1 to 6.

Betting outcome - a possible interpretation of a draw expressed in the chances that can change during the draw depending on the change in the mathematical probability of the outcome.

Betting round - the time allotted for accepting a player's stake. A new round begins after each change in the game (before and after the division of the main cards, after the Flop and after the Turn).

Bet Options - A list of all bet options available to players.

Board - five (5) community cards that each Position (Hand) uses to form the best Combination.

Combination - five (5) cards combined from 2 main cards and 5 community cards. See 2.4. for Handa strength from lowest to highest combination.

Flop - the first three (3) community cards dealt after all six Positions have been dealt their two top cards and the second round of beta has been completed.

Turn - the fourth community card dealt after the third round of beta.

River - the fifth community card dealt after the fourth round of beta.

Discarded card - a card dealt from the top of the deck and facing down before the flop, turn and river open.

Kicker - a card that does not participate directly in determining the strength of the hand, but which can determine the outcome if we have equal hands in the strength of the combination.

Cut card - a special card that covers the bottom card to prevent the bottom card from being revealed.

Rules:

Each Position is dealt two (2) cards face up. And the Board is divided face up. The results are determined based on the video and data of the scanner that scanned each face-up card on the table.

The goal of the game is to put together the best combination of five cards by combining cards from Position and Board. The Position or Positions with the strongest hand win.

Draw is possible if Positions more than one have the same Combination. In this case the winnings are paid out to all players who have placed their bets on any of the winning Hands as well as in any beta round. If the strongest hand is on the Board, then all Positions, Hands and Players win and are paid for any bet placed on any Hand.

Possible hand combinations (from lowest to highest):

High Card. A hand that does not contain any of the combinations listed below. The hand with the highest card wins. Par. Any two (2) cards of the same number or image (two aces or two kings…). If the Pair has more hands then the player with the highest pair wins. If more hands have the same pair then the hand with the stronger kicker will win. Two pairs. Any two (2) same cards with any two (2) same cards. If more Position has a hand with two pairs, the hand with the stronger pair wins. If two players have the same two pairs then the hand with the stronger kicker will win. Three of a kind. Any three (3) same cards. If several hands have three of the same then the hand with the strongest trilling will win. If two hands have the same trilling then the hand with the stronger fourth and / or fifth card will win. Straight (Scale). Any five (5) cards in a row regardless of suit. Ace can be counted both as a low card (A, 2,3,4,5) and as a high card (10, J, Q, K, A). Color. Any five (5) cards of the same suit that do not have to be lined up. If more than one hand has a suit, then one of the two main cards (Pocket card) determines the strongest hand.

Full House. Any trilling (3) and any pair (2) combined together. If the Full House has more hands then the hand that has the stronger trilling wins. If more hands have the same trilling then the hand with the stronger pair wins. Four of a kind (Poker). Any four (4) same cards. If Poker has more hands then the hand with the stronger Poker wins. And if more hands have the same Poker then the hand with the stronger kicker wins.

Little Flash. Any Scale with all five (5) cards of the same suit. If the Little Flash has several hands then the hand with the stronger Little Flash wins. Big Flash. Scale from Ten to Ace with all five (5) cards of the same suit. This is the strongest poker hand.

Game:

The dealer deals twelve (12) cards face up in six (6) clockwise positions. Each position from 1 to 6 gets two main cards (Hand 1, Hand 2, Hand 3, Hand 4, Hand 5 and Hand 6).

First round beta. The first round of beta begins even before the two main cards are dealt. Players can place their bets on one or more possible outcomes.

There is no limit to the number of bets that can be placed on one or more outcomes. Players can place bets on one, two, three, four, five or all six Hands in one or more beta rounds.

Second round beta. The main cards are dealt after the first round of beta and updated odds for each hand are displayed on the screen. The second round of roles begins. The bets placed in the first round do not affect the bets placed in the second round.

Third round beta. The dealer discards one card from the top of the deck and deals a Flop (the first three (3) community cards face up after the second round of beta and the odds for each hand are updated. The third round of betting begins and players can re-place their bets on any outcome.

Fourth round beta. One card from the top of the deck is discarded and a Turn (fourth community card) is dealt face up, the odds are updated and the fourth round of the beta begins.

There will be situations when certain outcomes will not have a chance to win, already on the Flop and / or on the Turn. These cases will be displayed instead of chances on the screen and marked as Lost.

Some Positions may form the strongest possible combination on the Flop or Turn. These combinations will be displayed instead of the odds on the screen and marked as Won.

Once the outcome is displayed Won or Lost bets are no longer accepted. Bets on other outcomes continue freely.

The dealer discards the top card from the deck and deals the River card (fifth community card) after the fourth round of the beta program determines the draw results. The winning hand or hands are marked with Won and the lost hands are marked with Lost. The winning players are paid out the winnings, the dealer announces who is or who the winners are, the cards are shuffled and a new deal begins.

Beta Limits:

The limits for the maximum and minimum stakes are set by the gaming company;

Special cases (Exceptions):

Draws canceled. Poker draws can be canceled if:

The scanner cannot scan the map or its reading does not match the map on the table;

One or more cards are shuffled or lost;

If technical problems occur (internet connection, technical problems in the studio or if the dealer makes a mistake).

Dealer errors due to which the draw must be canceled:

If there is a change in the division sequence;

If one or more cards are damaged or marked in any way;

If one or more cards fall off the table or cannot be seen because the dealer has made a mistake;

If one or more cards in the deck are turned so that they can be seen and this happens during shuffling;

If the dealer forgets to take a cut card (cut card);

If the dealer incorrectly scans the card or if the scanner reading does not match the cards on the table.

If the dealer forgets to discard the ticket before the Flop, Turn and River.

If the draw is canceled then all bets are void and bets are returned to the players (odds are settled at one, 1.00).

Rejecting or Burning Tickets. Cards are burned during the game if:

The dealer takes the card out of his shoe and turns it face up and the beta round is not over yet;

The dealer shows the card to be discarded before the Flop, Turn and River.

Inverted ticket burning / discarding procedure:

If the dealer shows face-up cards to all players;

When a dealer announces that he will discard a particular card face up;

The dealer places the discarded card on the left side in front of the shoe and the discarded cards are discarded for the entire duration of the game (on the right side of the screen);

If the dealer continues to play normally.

Any card that is discarded is not an additional discarded card but is considered one of the discarded cards before the Flop, Turn or River in each game.

It is considered a technical error if there is a mismatch in the graphic presentation (different bet chances, wrong winning or losing hand) or via video stream during the draw in one of the bookmakers. Bets placed at the bookmaker will be void unless the player can provide satisfactory visual evidence to confirm the error (photo or video).

Game organization procedure:

The games last 24/7 with maintenance breaks as needed, and the dealer and card change are shown live for everyone to see.

Maps:

The deck of cards is turned face up before the broadcast begins. Players can see that all the cards are numbered and that none of them are missing or that there is any surplus.

The deck is changed after each canceled hand, periodically and randomly at the discretion of the game organizer.

A standard deck of 52 cards is used for this game. Each card has a unique bar code that is scanned via a scanner built into the table and this is done when the cards are dealt.

Equipment used:

Standard deck of 52 cards. Each card has its own bar code.

Cut the card.

Table with six Positions marked with numbers from 1 to 6 where the main cards are placed and a special place in the middle of the table for the Board.

An integrated desktop scanner used to scan barcodes on maps.

More information:

The Rules and Regulations have been published in a number of different languages for information purposes as well as to give the player easier access to all this information. Only the English version is the legal basis between the Player and the Operator and in the event of any irregularity between the non-English and English versions of the Rules and Regulations, the English version shall prevail.

23. COPPER BETTING

Conditions:

Betting round - time to receive player bets.

Odds - a numerical expression determined based on the mathematical probability of the outcome, which is multiplied by the amount of the player's stake to calculate the winnings.

Value - the value of a card in a sequence of the same color (eg Deuce, Gendarme, Ace).

Suite - one of four types of cards (Hearts, Cubes, Spades, Leaves).

Number type - even or odd.

Deck - a set of 52 (fifty two) cards consisting of thirteen cards from each of the four suits (Two, three, four, five, six, seven, eight, nine, ten, Gendarme, Lady, King, Ace).

Shoe - a device, a box containing six decks of cards before the game begins.

Draw - One card deal that begins with the first round of betting and ends when the dealer announces the outcome of the deal, collects the used cards face up on the table and places them in the used card box.

Betting outcome - a possible interpretation of the outcome of one division expressed in a quota that can change during the draw depending on the change in the mathematical probability of the outcome.

Betting options - a list of all bets available to the player.

Player - a player, one of the parties in a game to which the dealer deals cards.

Banker - a banker, one of the parties in a game to which the dealer deals cards.

Tie - outcome in the game, possible if after opening all the cards the player and the Banker have the same / equal values ​​at the moment.

Natural hand - a situation when the total number of points of a player and (or) Banker after dealing two cards to each of them is 8 (eight) or 9 (nine).

Additional bets - betting outcome that does not depend on the main betting outcome (Player Pair, Banker Pair, Either Pair, Perfect Pair, Big, Small).

Player pair - the first two cards dealt to a player of the same value (eg, king clubs and king spades).

Banker pair - the first two cards dealt to the Banker of the same value (eg, gendarmes in the heart and gendarmes in the cube).

Any pair - the first two cards dealt to a Banker or a player of the same value (eg, spades checkers and checkers hearts).

Perfect pair - a pair of identical cards of the same suit and value (eg, two kings heart).

Small - distribution of the card to the Banker and the player, which in total amount to 4.

Big - the distribution of a card to a Banker and a player totaling 5 or more.

Rules:

The game is played between two parties - the player and the banker. The in-game dealer deals two cards to each side in each draw. In special situations, the dealer deals the third card to the player and (or) the banker. The rules for sharing the third card are described in paragraph 2.6.

Sharing:

The cards are dealt to each side, one card in each round, until both sides receive two cards face up.

The player always gets the first card.

When both sides have two cards face up, the situation is assessed and in accordance with the fixed rules (see 2.6) it is determined whether the player and (or) the banker should receive the third card.

The object of the game is to collect total points as close as possible or equal to 9 (nine). The winner of the game is the side whose sum of points is closer to 9 (nine), after there are no more cards that can be dealt according to the rules.

Tie (draw). Tie occurs when a player and a banker have the same sum of points. In the event of a tie, bookmakers who place bets on this outcome will pay out their winnings. Bets on the player and (or) banker are canceled and bookmakers get their bet back (the odds are tied to one (1.00)).

Card values in points:

Ace has a value of 1 (one) point.

The sum of the points of the cards from two (2) to nine (9) is equal to the number of numerical numbers of the given cards.

The value of the picture cards (gendarme, queen, king) and ten (10) is zero (0).

Calculation of total points:

All points of each player's cards are summed up and the total sum of the player's points is calculated.

If the total amount of points is expressed in a two-digit number, the first digit of the number is ignored and the sum of points is determined only on the basis of the second digit of that number. For example, the sum of nine (9) and four (4) is 13, so the result will be 3. The sum of seven (7) and eight (8) is 15, and the result will be 5.

Additional bets:

In addition to the main bets on the Player, Banker or Tie, there are additional betting options, such as doubles bets and split card bets. Odds for these results are variable with each betting round.

Bets on pairs (Player pair, Banker pair and Any pair) are won only when the first two cards are dealt to the player and the banker. The third card does not count and is not used to form pairs.

Bets on the total number of dealt cards can also be placed. Betting on Small is less when the total sum of the dealt cards is 4. Betting on Big is more when the total is 5 or more than the dealt cards.

Additional bets are not related to the main bets. It is possible to place the main bet on the player and an additional bet on the Banker pair and vice versa. Additional bets can be placed without betting on the main bets.

Tables for third card sharing rules:

For the player:

The sum of the player's points after two cards

Action

0-1-2-3-4-5

The third card is always dealt

6-7

The third card is not dealt

8-9

Natural hand - the third card is not dealt

 

For bankers:

The sum of the banker's points after two cards

The third card is dealt if the value of the player's third card is:

The third card is not dealt if the value of the player's third card is:

0 – 1 – 2

The third card is always dealt

The third card is always dealt

3

0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 9

8

4

2 – 3 – 4 – 5 – 6 – 7

0 – 1 – 8 – 9

5

4 – 5 – 6 – 7

0 – 1 – 2 – 3 – 8 – 9

6

6 – 7

0 – 1 – 2 – 3 – 4 – 5 – 8 – 9

7

The third card is not dealt

The third card is not dealt

8-9

Natural hand - the third card is not dealt

Natural hand - the third card is not dealt

Exceptions to the rule:

If after the first two cards that are dealt to each player the total score of the player and (or) banker is 8 (eight) or 9 (nine), that hand is called the Natural hand, and the cards are no longer dealt. The game is stopped, the total sum of points for the player and the banker is calculated and the winner is announced. This rule takes precedence over all other rules.

If after the first two cards dealt to each player the total sum of the player's points is 6 (six) or 7 (seven), and the total sum of the banker's points is 5 (five) or less (from 0 - 1 - 2 - 3 - 4 - 5 ) then the banker gets the third card.

Game:

The first round of betting. Bets can also be placed before the cards are dealt during the first round of betting. Bookmakers can bet on one or more available outcomes.

Second round of betting. After the first betting round, the player receives the first card and the new odds for the betting outcome are displayed on the screen and the second betting round begins. Bets placed in the first round of betting have no effect on bets in the second round of betting so bookmakers can bet on the same or different outcomes multiple times.

Third round of betting. After the second round of betting, the banker receives the first card and the new odds for the outcome of the betting are displayed on the screen and the third round of betting begins. After this round of betting, the player and the banker receive a second and, if necessary, a third card each (see 2.6). The results are calculated and the bet winner is displayed on the screen.

Change of tickets:

When there are less than 40 cards left in the "shoe" (box with decks of cards), the dealer announces that the box will be changed after the cards are dealt.

The dealer puts all used and unused cards in a used deck box. An empty box is replaced with a full one and a new box with shuffled cards is ready for use. A full box with used cards has been replaced with an empty box as well. This change is done in real time when bookmakers and the audience can see it.

Shuffle the cards. After the card box is replaced, another dealer comes and shuffles the cards, while everyone sees it and prepares the cards for distribution. Both boxes are visible on the screen at all times so bookmakers can see the shuffling and changing cards.

Restrictions on betting:

Maximum and minimum limits are set by the company / game organizer.

Special cases:

Draw canceled. A draw in a Bet-on-Baccarat game can be canceled if:

The scanner cannot scan the card or its reading does not match the card on the table;

The card or cards appear in the wrong place or are shuffled;

There are technical problems (problems with internet connection, technical errors in the studio or errors of dealers). Dealer errors that can cause the draw to be canceled:

The division sequence was changed (see 5.2.2);

The card or cards are marked or damaged;

The card or cards fall off the table or cannot be seen on the screen, due to a dealer error;

The card or cards in the deck are face up and the picture / number is visible due to improper shuffling;

The dealer forgot to use a safety card;

The dealer incorrectly scans the card or cards and the scanner readings do not match the cards on the table.

If the draw is canceled, all bets are void and the stake is returned to the players (odds are tied at 1).

"Burning" tickets. Cards can be "burned" during the game if:

The dealer takes and shows the card face up from the deck when the betting round is not over;

The card cannot be scanned or read in the program due to technical reasons.

Ticket burning - procedure:

The dealer shows the cards face up to all players;

The dealer announces that the said ticket will be burned;

The dealer puts the ticket in the used ticket box;

The dealer takes a new card out of the box instead of the burned card.

Game organization procedure:

The draw draw lasts 24/7 with maintenance breaks as needed, however, everything else including the dealer and card changes is shown live for everyone to see.

Equipment used in the game:

Six standard decks of 52 (fifty-two) cards. Each card has a unique bar code that is scanned by an integrated desktop scanner when the cards are dealt on the table.

An integrated desktop scanner is used to scan bar codes on maps.

A safety card is used to cover the bottom of the deck of cards.

A box of shuffled cards from which the dealer deals cards.

A table with two marked places for player and banker cards.

Used card box, where the dealer puts used cards after the deal.

More information:

These rules and regulations are published in different languages for informational purposes and ease of access for players. Only the English version is the legal basis of the player-operator relationship And in the event of any discrepancy between the non-English version and the English version of these rules and regulations, the English version shall prevail.

24. RULET

Roulette is a table spin which is divided into green, red and black colored sectors, numbered 1-36 and 0. The rest of the table shows the field on which the players put the bets.

The field consists of two parts: external and internal. The internal part of the field is numerated by 37 numbers, 0-36, which are also painted in red and black, cell 0 is green.

It is important to know where the player puts the bet on the roulette. The player must determine the correct placement of the bets.

The dealer spins the wheel in one direction and throws a small white ball in the opposite direction. Moreover, the dealer does not have the right to change the rotation of the wheel and the white ball as long as the player is playing. Bets can be made prior to the dealer’s announcement of “The Placement of Bets is over”. When the ball stands, the dealer declares the winning number.

When the ball falls out of the roulette, players have the right to change the amount of the bets and fields of the bets.

When bets are made on the field(s) 1-18, 19-36, on odds, on evens, on red or black, and the ball stops on 0, then all the bets are passing to the organizer.

Ways of making bets

Winnings based on bets

All in the field (including number 0) (1 number)

the bet is multiplied by 35 times

On the line dividing the fields (including 0) (one of the 2 numbers)

the bet is multiplied by 17 times

One of the fields in the given direction (one of the three numbers)

the bet is multiplied by 11 times

On the crossroad of the fields (one of the 4 numbers)

the bet is multiplied by 8 times

One of the 6 numbers

the bet is multiplied by 5 times

One of the 12 numbers (1-12, 13-24, 25-36)

the bet is tripled

One of the columns’ numbers

(first – 1,4,7,10,13,16,19,22,25,28,31,34;

second 2,5,8,11,14,17,20,23,26,29,32,35;

third – 3,6,9,12,15,18,21,24,27,30,33,36)

the bet is tripled

One of the 18 numbers (1-18, 19-36)

the bet is doubled

Red or black (color guess)

the bet is doubled

Odd or even

the bet is doubled

 

LIGHTNING ROULETTE

In Lighting roulette, the rules of Roulette apply, with one exception: at the end of the time of betting randomly selected one or more “lucky numbers” with a “lucky win”. If one of the “lucky numbers” falls out, and the player has placed a bet on at least one of these numbers, then the “lucky win” is not 35:1, but can range from 29:1 to 499:1 depending on the coefficient randomly selected for this draw.

DOUBLE BALL ROULETTE

In Double Ball Roulette, the rules of Roulette apply, with one exception: in the draw, two balls are used at the same time. Balls always move in one direction, but one ball always follows another. Balls can stop at one, as well as at different numbers. There are internal and external bets in the Double Ball Roulette.

Internal bets are as follows:

- All in the field (including 0) (one number)

- On the line dividing the fields (including 0) (one of 2 numbers)

- One of the fields in the given direction (one of the 3 numbers)

- On the crossroad of the fields (one of the 4 numbers)

- Оne of the 6 numbers

Internal bets are paid according to the table below. Internal bets win if at least one of the balls falls on the number of internal bets. If a player has placed two different bets and one of the balls is placed on one of the bets and the second ball is placed on the second bet, both bets win. The player gets a double win if both balls fall on the internal bet numbers.

External bets are as follows:

- One of the columns’ numbers (first – 1,4,7,10,13,16,19,22,25,28,31,34; second – 2,5,8,11,14,17,20,23,26,29,32,35; third – 3,6,9,12,15,18,21,24,27,30,33,36)

- One of the 12 numbers (1-12, 13-24, 25-36)

- Red (color guess)

- Black (color guess)

- Red or Black (color guess)

- Even

- Odd

- One of the 18 numbers (1-18)

- One of the 18 numbers (19-36)

- Two balls on any number

- Two balls on the selected number

External rates are paid according to the table below. The player wins if both balls fall on the numbers corresponding to the external bet.

Ways of making bets

Winnings based on bets

All in the field (including 0) (one number)

the bet is multiplied by 17 times

On the line dividing the fields (including 0) (one of 2 numbers)

the bet is multiplied by 8 times

One of the fields in the given direction (one of the 3 numbers)

the bet is multiplied by 5 times

On the crossroad of the fields (one of the 4 numbers)

 the bet is multiplied by 3.5 times

Оne of the 6 numbers

the bet is multiplied by 2 times

One of the columns’ numbers

(first – 1,4,7,10,13,16,19,22,25,28,31,34;

second – 2,5,8,11,14,17,20,23,26,29,32,35;

third – 3,6,9,12,15,18,21,24,27,30,33,36)

the bet is multiplied by 8 times

One of the 12 numbers (1-12, 13-24, 25-36)

the bet is multiplied by 8 times

Red (color guess)

the bet is multiplied by 3 times

Black (color guess)

 the bet is multiplied by 3 times

Red or black (color guess)

the bet is multiplied by 2 times

Even

the bet is multiplied by 3 times

Odd

the bet is multiplied by 3 times

One of the 18 numbers (1-18)

the bet is multiplied by 3 times

One of the 18 numbers (19-36)

the bet is multiplied by 3 times

Two balls on any number

the bet is multiplied by 35 times

Two balls on the selected number

the bet is multiplied by 1300 times

 

 

American Roulette

In American Roulette, the rules of Roulette apply, with one exception: in American roulette, in addition to 0 (zero), there is also 00 (double-zero, the fields 0 and 00 are colored green, the other fields are red and black). As a result, in this game there is also the “Five Bets” for which a bet-chip must be placed between 0 and 1 on the outer line (at the point where the lower right-hand part of the number 0 is crosses with the left-hand part of the number 1).

The “Five bets” consists of the following five numbers: 0, 00, 1, 2, 3, a win amount is paid in the ratio of 6:1.

AUTO-ROULETTE LA PARTAGE, FRENCH ROULETTE GOLD

For these types of roulettes, the rules of Roulette apply, except: when the ball appears on 0, then according to the established rule, in case of equal bets (such as Red/Black, Even/Odd, 1-18/19-36), half of the bet is returned.

BLACKJACK

To organize the game the following are needed:

a) 8 card decks

b) a special playing table

c) a special box for playing cards which is made so that the playing cards get out of the box in an ordered way.

At the beginning of the game or when the cards decks are replaced with new ones, the dealer opens the cards in a crescent shape on the table so that the players make sure that all the cards in the deck are available. Then, the dealer mixes the cards, takes out a random card and divides the deck to 2 parts, and then takes the right half of the deck and puts them behind the cards and takes another “cutting” card to divide the deck with a 2/3 ratio, puts the big part in front in a special box of cards. The game is run by a dealer who plays with all the players based on the boxes from the left hand side.

The player needs to collect playing cards the total sum of which does not exceed 21, but exceeds the sum of the dealer’s cards. In that case, the player has won. If the dealer’s cards sum has not exceeded 21 and is more than the sum of the player’s points, then the player has lost. If the sum total of the cards collected by the player and the dealer is equal (but not more than 21), it is considered a draw. All bets must be made before the end of the period envisaged for bets. Each player makes a bet on the field (box) in front of him. So it turns out which players continue the game. The moment of entering or leaving the game is considered to be the moment when the bets are made. The player can play at least on one playing field, and at most - three.

The dealer gives each player 2 cards (faces upward), and takes 1 card (face upward) for him from the special box where the playing cards are placed.

The numerical values ​​of the cards are indicated on their face, except for the Ace, which is valued at one or eleven depending on the game situation, on the soldier, the queen, and the king which are valued as 10. The combination of an Ace and any 10 is called “Black Jack”. Whoever owns that combination is the winner by default, with the exception of the situation when the dealer own a Black Jack combination, too. In that case, the result of the game is considered a draw.

If that the player’s card combination is a Black Jack and the dealer’s combination is not, the player gets his winnings with a 3:2 ratio against his bet. If the dealer’s combination is a Black Jack and the player’s is not, the player loses his bet. Any combination exceeding 21 playing cards is considered to be “a bust”, which is a defeat. The collection of cards is always started by the player, and if his combination of cards exceeds 21, he is considered defeated even if the dealer’s playing cards exceed the 21. If the dealer has a bust, then all other players, except for the players whose card combinations exceed 21, are considered to be the winners.

The dealer has no right to choose, for him the game goes on with specific fixed rules. The dealer must take so many cards that the combination of these cards does not exceed 16 points and stop taking cards when the combination is equal to 17 points or exceeds 17 points. If the dealer’s combination consisting of two cards is equal to 17 points and at least one of these two cards is an Ace, then the player must stop taking the card. If the first two cards have already been dealt, the player must decide what steps to take, and that decision should be made based on the total amount of his cards and the dealer’s card points.

The player must decide which of the following steps to take:

* Take one or several more cards (Hit) or it is enough to stay with his first two cards and not to take more (Stand).

* If the player’s two cards have the same numeric values ​​then he/she can Split the pair and make each card the first of the new hand, making one more bet of his original bet amount. In this case, the dealer deals one more card in both parts of the player’s division, and the player begins to make the decision in the same order, from left to right, for his already two hands. In this case, the player does not occupy another playing field, instead he continues playing with two hands on the already occupied field.

* The player can double down the bet. This means that the player makes a bet equal to the initial one and receives only one card, and in case of winning, he receives a winning twice as big as the original bet.

* The player, regardless of the unit value of the dealer’s card, may abandon the game (Surrender) and get just the half of the original bet as a refund. Meanwhile, the dealer asks each of the players on the playing field by order, if they want leave the game while playing each combination.

* The player can Insure his original bet from the dealer’s BlackJack if the dealer’s open card is an Ace. He makes a bet at half of his initial bet amount on the “insurance” field. The insurance bet is paid at the ratio of 2 to 1 in favor of the player if it turns out that the dealer’s combination is a “BlackJack”. If the player’s combination is not a “BlackJack”, then the dealer gets the bet on the “Insurance” field and continues the game.

 * The player whose playing card combination is a “BlackJack”, and the dealer’s card is an Ace, can prefer to take “Even money”, that is take a bet equal to his initial one besides (not with 3 to 2 ratio, as paid in case of Black Jack), because in this case it is possible that the dealer’s card combination is also a “BlackJack”.

Rewards:

1. In case of a “BlackJack” the winning is paid at a 3:2 ratio.

2. In case of a winning combination, the winning is paid at a 1:1 ratio.

3. If the dealer has made a “BlackJack” combination, the player will be paid his winning at a 2:1 ratio in case of “Insurance” bet.

In Black Jack, besides the above-mentioned three main bet winnings, players have the opportunity to win additional bets that benefit no matter what the main bet outcome is.

Ideal Pare (pares made from the first 2 cards dealt to the player)

 

Combinations

Winnings

Pare of the same cards (for example, when the player’s first 2 cards are 8 of hearts; 8♥, 8♥)

25:1

A Pare of same color cards (for example, when the player’s first 2 cards are 7 of hearts and 7 of diamonds; 7♥, 7♦ )

12:1

A Pare of different color cards (for example, when the player’s first 2 cards are 10 of hearts and 10 of clubs; 10♥, 10♣)

6:1

 

21+3 (Combinations made of the player’s first 2 cards and the dealer’s first card)

Combinations

Winnings

3 of the same cards (for example, when the player’s first 2 cards and the dealer’s first card are 6 of hearts; 6♥, 6♥, 6♥)

100:1

A sequence of 3 cards of the same suit (for example, when the player’s first 2 cards and the dealer’s first card make a diamond sequence together; 10♦, 9♦, 8♦ )

40:1

Mixed triplet (for example, when the player’s first 2 cards and the dealer’s first card have the same value are of different suits; K♣, K♥, K♠ )

30:1

Any 3 cards sequence (for example, when the player’s first 2 cards and the dealer’s first card make a sequence together; 10♣, 9♠, 8♦ )

10:1

Any 3 of the same suit (for example, when the player’s first 2 cards and the dealer’s first card are of the same suit; T♥, 2♥, 7♥ )

5:1

 

 „Bet Behind“

Due to the “Bet Behind” function, the player can make a bet on the combination of another player’s hand. The result of the bet made with the function “Bet Behind” depends on the result of the main player’s hand. In the case of winning, it will be split among the player betting with the “Bet Behind” function and the given player. For the bets made with the function “Bet Behind” the same winning coefficients are being set as for the BlackJack game.

The player can make a bet with “Bet Behind” function, no matter if he has a place on the Black Jack’s table and if wants to play with his own hand or not. However, the player can not make a bet with the “Bet Behind” function on his own hand. Before the end of the bets the player can make a bet on any available activated “Bet Behind” field occupied by another player. If the player makes a bet with the “Bet Behind” function and the player occupying that place decides not to take part in the given round, then the former’s bet will be refunded immediately. All the decisions in the given round of BlackJack are made by the players on the seats whose names are revealed. Upon wish, the player may make a decision to use “Insurance” if the dealer’s open card is an Ace. Upon wish, the player may also decide to double the bet when the player on whose hand he has made a bet, has chosen to double the bet or make any of the “split” options in advance. Later, the player has the option to modify these settings, as well as to remove the “LET ALL THE OTHER PLAYERS MAKE A BET BEHIND” command if he does not want any other player to make this over his own bet.

26. POKER

TEXAS HOLD'EM

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts and spades. In each of the suits, the highest card is the Ace (A), the lowest – “2”.

The Texas Hold’em is based on the combination levels of 5 cards which are played on a special table, all the players against each other.

The game starts from a mandatory bet made by 2 players sitting to the left from a conditional dealer. This bet is called “Blind” after which the conditional dealer gives 2 cards to each of the players, moving clockwise from his left. Each player can see only his cards.

The players sitting clockwise from a conditional dealer start the trade: they make bets between the minimum and maximum amounts established by the organizer; every next player cannot make a bet smaller than the one made by the previous player. Afterward, the dealer puts 3 open cards in the middle of the table – round 1. Then the player’s trade and the dealer opens the 4th card – round 2. After the 2nd round, the players again trading and the dealer opens the last 5th card – round 3. At the end of each round, the player(s) make one of the following 4 decisions: 1st, 2nd, 3rd, or 4th. Then, the player makes the best combination of 5 cards out of his 2 closed cards and the opened cards on the table and decides their value. The essence of the game is comparing each player’s cards to the other(s)’ and find the one who has the highest combination to win.

The values of the cards are given below in the ascending order:

NN

Cards combination

1.

High Card

2.

One Pair

3.

Two Pair

4.

Three of a Kind

5.

Any 5 consecutive cards (Straight)

6.

Any 5 of the same suit (Flush)

7.

1 pair and 3 of a kind (Full House)

8.

Four of a Kind

9.

5 consecutive cards of the same suit (Straight Flush)

10.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

 

After evaluating the card combination, the player is given a chance to make one of the following decisions:

1. Fold: the player surrenders immediately, he throws the closed cards and loses the sum placed on the table and the game is finished for him.

2. Call: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet equal to the one made by the previous player, or if he is the first to make a bet, makes a bet of the minimum established amount and continues the game.

3. Raise: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet at least twice as big as the one made by the previous player and not more than the established limit and continues the game.

4. Check: continue the game taking into account the advantage of the cards. The player does not make bets for the closed cards in the middle of the table but continues to play.

When all the bets are made, the players open their cards and the card combinations are compared. The player who owns the highest combination wins the bank. If the player’s card combinations have the same value, then the bank amount is shared equally between the players with highest combination values.

2 to 9 people can participate in the game simultaneously.

If the player has got a wrong number of cards then his combination is annulled, the players get back their bets and the game is restarted.

The organizer gives the players a chance to play 3 types of Texas Hold’em depending on the bet limits.

Fixed Limit Holdem – in each round, there is a bet amount fixed.

In Fixed Limit Texas Hold’em, the bet amount is fixed beforehand. Before the game starts and during round one the bets are made equal to “Big Blind”. During the rounds 2 and 3, all the bet amounts and the “Raise” are doubled. In Fixed Limit Texas Holdem, it is allowed to make only 4 bets in each round. So, it means 1 – bet, 2 – raise, 3 – reraise, and 4 – cap.

 No Limit Holdem – the player can make any bet including all his chips within the limit of the chips value, specified in the point 7 of this Regulation.

In No Limit Holdem, the minimum bet amount is equal to “Big Blind” but the players can make any bets including also the chips.

Minimum raise: in the No Limit Texas Hold’em, the raise amount should not be smaller than the previous bet or raise made in the round. For example, if the first player makes a bet of 5, then the second player can make a Raise not smaller than 5 (so, the total bet makes up 10).

Maximum raise: the player’s whole bet (all the chips lying on the table that belong to him).In No Limit Texas Hold’em, there are no limitations on the raise quantity.

Pot Limit Holdem – the minimum bet is equal to the “Big Blind”, but the players can make any type of bets which don’t exceed the bank amount and the double of the last raise.

In this case, the player with the highest hand wins, no matter how many stakes (increases) he has made. For example, if the first player has more increments than the second player, but the second player has a higher hand, the combinations are compared at the end of the game, and the player with the higher hand wins, ie. the other player, no matter how many increases he had.

OMAHA

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, and spades. In each of the suits, the highest card is the Ace, the lowest – the “2”.

The Omaha is based on the levels of a combination of 5 cards which is played on the special table, all the players against each other.

The game starts from a mandatory bet; the bets are made by 2 players sitting to the left from a conditional dealer after which the dealer deals 4 cards to each of the players starting from his left-hand player moving clockwise. The 4 cards can be seen just by the player.

The players start trading from the one sitting to the left from the dealer and moving clockwise make bets in the amount between the minimum and maximum amounts of the bets established by the organizer; every next player’s bet cannot be smaller than the bet made by the previous player. Afterward, the dealer puts 3 open cards in the middle of the table – round 1. After that, the players start the trade and the dealer opens the 4th card – round 2. After the 2nd round, the players make a trade and the dealer opens the last, 5th card – round 3. At the end of each round, the player(s) make one of the following 4 decisions: 1st, 2nd, 3rd, or 4th. Afterward, the player makes the best 5-card combination out of his own 4 cards and the ones lying on the table, and decides its value: he must use 2 of his closed cards and 3 of the cards on the table. The essence of the game is that the player should compare his cards with the cards of the other(s) and the winner is the player with the most valuable combination.

The values of the cards are given below in the ascending order:

NN

Cards combination

1.

High Card

2.

One Pair

3.

Two Pair

4.

Three of a Kind (Threes)

5.

Any 5 consecutives (Straight)

6.

Any 5 of the same suit (Flush)

7.

1 pair and 3 of a kind (Full House)

8.

Four of a Kind

9.

5 consecutives of the same suite (Straight Flush)

10.

5 consecutives of the same suite ending up with the Ace (Royal Flush)

 

After the evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold: the player surrenders immediately, he throws the closed cards and loses the sum placed on the table and the game is finished for him.

2. Call: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet equal to the one made by the previous player, or if he is the first to make a bet, makes a bet of the minimum established amount and continues the game.

3. Raise: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet at least twice as big as the one made by the previous player and not more than the established limit and continues the game.

4. Check: continue the game taking into account the advantage of the cards. The player does not make bets for the closed cards in the middle of the table but continues to play.

When all the bets are made, the players open their cards and the card combinations are compared. The player who owns the highest combination wins the bank. If the player card combinations have the same value then the bank amount is shared equally between the players with the highest combination values.

2 to 9 people can participate in the game simultaneously.

If the player has got a wrong number of cards then his combination is annulated, the players get back their bets and the game is restarted.

The organizer gives his players a chance to play 3 types of Omaha depending on the bet limits:

Fixed Limit Omaha – in each round, there is a bet amount fixed.

In Fixed Limit Omaha, the bet amount is fixed beforehand. Before the game starts and during round one the bets are made equal to the “Big Blind”. During the rounds 2 and 3, all the bet amounts and the raise are doubled. In Fixed Limit Omaha, in each round, it is allowed to make only 4 bets. So, it means 1 – bet, 2 – raise, 3 – reraise, and 4 – cap.

No Limit Omaha – the player can make any bet including all his chips within the limit of the value of the chips, specified in point 7 of this Regulation.

In No-Limit Omaha, the minimum bet amount is equal to the “Big Blind” but the players can make any bets including also the chips.

Minimum raise: in the No Limit Omaha, the raise amount should not be smaller than the previous bet or raise made in the round. For example, if the first player makes a bet of 5, then the second player can make a raise not smaller than 5 (so, the total bet makes up 10).

Maximum raise: the player’s whole bet (all the chips lying on the table that belongs to him). In No Limit Omaha, there are no limitations on the raising quantity.

Pot Limit Omaha – The minimum bet amount is equal to the “Big Blind” but the players can make any type of bets which don’t exceed the bank amount and the double of the last raise.

Minimum raise: the raise amount should not be smaller than the previous bet or raise made in the round. For example, if the first player makes a bet of 5, then the second player can make a Raise not smaller than 5 (so, the total bet makes up 10).

Maximum raise: the maximum raise is equal to the bank amount plus the double of the last raise. For example, the game is with 10/20 blinds, the first player has made a bet 10 (Small Blind), the second – 20 (Big Blind), the third player makes a raise of 40, after which the fourth player again makes a call of 40. So, the bank makes up 10+20+40+40=110. The maximum raise of the 5th player can be 110+2x40 (the already developed bank + the double of the bet made by the previous player), so the maximum raise will be 190 for this player. In Pot Limit Omaha, there are no limits on the raising quantity.

In this case, the player with the highest combination wins, regardless of how many bets (raises) he did. For example, if the first player has more raises than the second player, but the second player has a higher combination, then at the end of the game, the combinations are compared, and the player with the higher combination wins, that is, the second player, regardless of how many raises he made.

                SHORT DECK

The game is played with a 36-card deck including the ranks from “6” to Ace in each of the four suits: clubs, diamonds, hearts, and spades. In each of the suits, the highest card is the Ace, the lowest – the “6”. An ACE can be used as a five when making up a lower street (for example, A, 6, 7, 8, 9).

The Short Deck is based on the levels of a combination of 5 cards which is played on the special table, all the players against each other.

The game starts from a mandatory bet made by 2 players sitting to the left from a conditional dealer. This bet is called “Blind” after which the conditional dealer gives 2 cards to each of the players, moving clockwise from his left. Each player can see only his cards.

The players start trading from the one sitting to the left from the dealer and moving clockwise make bets in the amount between the minimum and maximum amounts of the bets established by the organizer; every next player’s bet cannot be smaller than the bet made by the previous player. Afterward, the dealer puts 3 open cards in the middle of the table – round 1. After that, the players start the trade and the dealer opens the 4th card – round 2. After the 2nd round, the players make a trade and the dealer opens the last, 5th card – round 3. At the end of each round, the player(s) make one of the following 4 decisions: 1st, 2nd, 3rd, or 4th. Afterward, the player makes the best 5-card combination out of his own 2 cards and the ones lying on the table and decides its value. The essence of the game is that the player should compare his cards with the cards of the other(s) and the winner is the player with the most valuable combination.

The values of the cards are given below in the ascending order:

NN

Cards combination

1.

High Card

2.

One Pair

3.

Two Pair

4.

Three of a Kind (Threes)

5.

Any 5 consecutives (Straight)

6.

Any 5 of the same suit (Flush)

7.

1 pair and 3 of a kind (Full House)

8.

Four of a Kind

9.

5 consecutives of the same suite (Straight Flush)

10.

5 consecutives of the same suite ending up with the Ace (Royal Flush)

 

After the evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold: the player surrenders immediately, he throws the closed cards and loses the sum placed on the table and the game is finished for him.

2. Call: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet equal to the one made by the previous player, or if he is the first to make a bet, makes a bet of the minimum established amount and continues the game.

3. Raise: continue the game taking into account that the closed cards in the middle of the table may form a good combination when opened. The player makes a bet at least twice as big as the one made by the previous player and not more than the established limit and continues the game.

4. Check: continue the game taking into account the advantage of the cards. The player does not make bets for the closed cards in the middle of the table but continues to play.

When all the bets are made, the players open their cards and the card combinations are compared. The player who owns the highest combination wins the bank. If the player card combinations have the same value then the bank amount is shared equally between the players with the highest combination values.

2 to 9 people can participate in the game simultaneously.

If the player has got a wrong number of cards then his combination is annulated, the players get back their bets and the game is restarted.

The organizer gives his players a chance to play 3 types of Short Deck depending on the bet limits:

Fixed Limit Short Deck – in each round, there is a bet amount fixed.

In Fixed Limit Short Deck, the bet amount is fixed beforehand. Before the game starts and during the round 1 the bets are made equal to the “Big Blind”. During the rounds 2 and 3, all the bet amounts and the raise are doubled. In Fixed Limit Short Deck, in each round, it is allowed to make only 4 bets. So, it means 1 – bet, 2 – raise, 3 – reraise, and 4 – cap.

No Limit Short Deck – the player can make any bet including all his chips within the limit of the value of the chips, specified in point 7 of this Regulation. In No Limit Short Deck, the minimum bet amount is equal to the “Big Blind” but the players can make any bets including also the chips.

Minimum raise: in the No Limit Short Deck, the raise amount should not be smaller than the previous bet or raise made in the round. For example, if the first player makes a bet of 5, then the second player can make a raise not smaller than 5 (so, the total bet makes up 10).

Maximum raise: the player’s whole bet (all the chips lying on the table that belongs to him). In No Limit Short Deck, there are no limitations on the raising quantity.

Pot Limit Short Deck – the minimum bet amount is equal to the “Big Blind” but the players can make any type of bets which don’t exceed the bank amount and the double of the last raise.

Minimum raise: the raise amount should not be smaller than the previous bet or raise made in the round. For example, if the first player makes a bet of 5, then the second player can make a Raise not smaller than 5 (so, the total bet makes up 10).

Maximum raise: the maximum raise is equal to the bank amount plus the double of the last raise. For example, the game is with 10/20 blinds, the first player has made a bet 10 (Small Blind), the second – 20 (Big Blind), the third player makes a raise of 40, after which the fourth player again makes a call of 40. So, the bank makes up 10+20+40+40=110. The maximum raise of the 5th player can be 110+2x40 (the already developed bank + the double of the bet made by the previous player), so the maximum raise will be 190 for this player. In Pot Limit Omaha, there are no limits on the raising quantity.

In this case, the player with the highest combination wins, regardless of how many bets (raises) he did. For example, if the first player has more raises than the second player, but the second player has a higher combination, then at the end of the game, the combinations are compared, and the player with the higher combination wins, that is, the second player, regardless of how many raises he made.

27. ANDAR BAHAR

The object of the game is for the player to predict whether the Joker card will be drawn to the side of Andar or Bahar.

Game rules:

The game begins when the Dealer draws the first card called the "Joker Card". After that, the Dealer draws one card at a time on each side (Andar and Bahar). The first card is drawn to the side of Bahar after that to the side of Andara and so on until a card of identical value or image as the "Joker card" on one of the sides is drawn. The player should predict which side (Andar or Bahar) the card of equal value or the image of the Joker card will be drawn first. When a card matching a Joker card is drawn the round ends.

Players whose bets are won, the winnings are calculated according to the table below (opposite outcomes are losing). The game is played with one deck of cards and the dealer shuffles the cards after each round. The cards are ready after shuffling and the dealer draws the first (Joker) card.

 

Andar

x2

Bahar

x1.9

 

Other bets

Players can place bets in addition to betting on the side to which the Joker card will come out.

Other bets allow players to bet on the card numbers that will be dealt after the Joker card until the dealer draws a card of identical value or a picture with a Joker card on one side (Bahar or Andar).

For example, if a player is convinced that a card of identical value or an image like the Joker card will be drawn in the first 5 cards he will place a bet on a 1-5 (1 to 5) field at a 3: 1 odds (three on one). If the dealer draws a card of the same value or a picture with a Joker card in the first 5 cards, the bet is considered winning and the player will win 3 times his bet.

Payment table:

1-5 (from 1 to 5)

x 3.5

6-10 (from 6 to 10)

x 4.5

11-15 (from 11 to 15)

x 5.5

16-25 (from 16 to 25)

x 4.5

26-30 (from 26 to 30)

x 15

31-35 (from 31 to 35)

x 25

36-40 (from 36 to 40)

x 50

41 and more

x 120

 

 

Betting instructions:

The dealer draws a Joker card, after which bets are placed. To place a bet, select the value of the chip (stake), then place the stake (by clicking) at the place where Andar or Bahar is written. If the game is in progress, you will have to wait for the end to place bets.

RTP:

GAME

RTP

Main bet

94.85 %

Other bets

95.57 %

 

Sharing errors:

If there is any error during the game, the started round will be temporarily stopped and the shift manager will be notified. The player will be notified by a message on the screen that the problem is in the process of solving. If the Manager is able to solve the problem immediately, the round will end normal.If the problem cannot be resolved immediately, the round will be canceled and bets placed will be refunded to all players who placed bets during the round.

BET ON NUMBERS

There are 49 balls numbered from 1 to 49 in the drum. Six of the 49 balls are drawn at random one after the other and displayed on the screen. The object of the game is to guess the numbers of balls drawn or the sum.

It is possible to place 3 types of bets: betting on numbers, colors and amount. Each of these options contains 12 different bets shown in the lines below which are the category names.

Each bet has its own odds shown at the end of the line with the name of the bet.

For easier playing, the lines are divided into 3 groups:

-Number bets

-Color bets

-Amount bets

Each of these bets contains several lines to play. To place a bet, simply click on the desired line and place a bet, after which the player presses the "Place bet" button. This bet is valid for one round. When we bet on numbers we choose the betting number. If we do not want to play the selected number, just click on it again and select others.

A player can play up to 20 tickets for one round. For each ticket, the player selects the bet he wants and the stake. After that, the player must press the "Place bet" button for the tickets to be valid for the next round. All tickets played will be displayed in the "My tickets" menu located on the right side of the screen. When the time expires, the round begins and all tickets participate in the draw.

While the start time of the round counts down, the player can place bets, he can also change or delete existing ones he has played. To use the Edit option, go to the Menu icon located in the upper right corner of the open tickets and click on it to select the Edit or Remove option.

Each ticket (all tickets participating in the draw) can be added to "My Favorite Bets" for faster selection of the same bet next time. To do this, the player must press the menu in the upper right corner of the ticket and select the "Add to Favorites" option or by clicking on the Start icon in the upper left corner of the ticket or game panel.

To see your favorite bets and play them again, the player must click on the Start icon and press the "Place a Bet" button.

                If any error occurs in the game, the game will be paused immediately and the administrator will be notified. Players will be notified via a pop-up message on the screen that work is underway to resolve the issue. If the administrator solves the problem immediately, the game can be resumed normally. If the current solution is not possible, the round will be canceled and all bets will be refunded (returned) to the players who participated in that round.

29. VIRTUAL GAMES

Virtual games allow users to play fast games from 5 different sports 24 hours a day.

Players have the opportunity to play one of the competitions on offer every minute, with a much larger selection of games and races than before.

All matches can be watched live, statistics and tables are available for each available match.

Available games are:

1.Football

2.Dog races

3.Horse racing

4.Cross racing

5.Motor racing

a.FOOTBALL

The competition is divided into leagues (English, Spanish, Italian, German, Polish, French) and the championship - European Championship - Euro 20.

Games that can be played on football:

The final outcome

* 1 - At the end of the match, the host will win.

* 2 - At the end of the match, the guest will win.

* X - At the end of the match there will be a draw.

Double chance

* 12 - The match will end with the victory of the host or guest.

* 1X - The match will end with a home win or a draw.

* X2 - The match will end with a guest win or a draw.

Half time - End

* 1-1 - The host will win both at halftime and at the end of the game.

* 1-2 - The home team will win at half time, but in the end the away team will win.

* 1-X - The home team will win at half time, but will be a draw at the end of the game.

* 2-1 - The guest will win at half time, but at the end of the game the home team will win.

* 2-2 - The guest will win both at halftime and at the end of the game.

* 2-X - The guest will win at half time, but will be a draw at the end of the game.

* X-1 -There will be a draw at half time, but the home team will win.

* X-2 - It will be a draw at half time, but the guest will win.

* X-X - Both at half time and at the end of the game there will be a draw.

Both teams score

* GG - Both teams will score 1 or more goals per game.

* NG - At least one team will not score a goal in the match.

Total goals - basic games

* 0 - A maximum of one goal will be scored in the match.

* 2+ -Two or more goals will be scored in the match.

* 0-2 –A maximum of two goals will be scored in the match.

* 3+ - Three or more goals will be scored in the match.

* 0-3 - A maximum of three goals will be scored in the match.

* 4+ - Four or more goals will be scored in the match.

* 0-4 A maximum of four goals will be scored in the match.

* 5+ - Five or more goals will be scored in the match.

* Final result + Total goals - basic games

* 1&2+ - The host will win and at least two goals will be scored in the match.

* X&2+ - The match will end in a draw and at least two goals will be scored in the match.

* 2&2+ - The guest will win and at least two goals will be scored in the match.

* 1&0-1 - The home team will win and a maximum of one goal will be scored in the match.

* X&0-1 - The match will end in a draw and a maximum of one goal will be scored in the match.

* 2&0-1 - The guest will win and a maximum of one goal will be scored in the match.

* 1&3+ -The host will win and at least three goals will be scored in the match.

* X&3+ - The match will end in a draw and at least three goals will be scored in the match.

* 2&3+ - The guest will win and at least three goals will be scored in the match.

* 1&0-2 - The home team will win and a maximum of two goals will be scored in the match.

* X&0-2 - The match will end in a draw and a maximum of two goals will be scored in the match

* 2&0-2 - The guest will win and a maximum of two goals will be scored in the match.

* 1&4+ - The host will win and at least four goals will be scored in the match.

* X&4+ - The match will end in a draw and at least four goals will be scored in the match.

* 2&4+ -The guest will win and at least four goals will be scored in the match.

* 1&0-3 - The home team will win and a maximum of three goals will be scored in the match.

* X&0-3 - The match will end in a draw and a maximum of three goals will be scored in the match.

* 2&0-3 - The guest will win and a maximum of three goals will be scored in the match.

Exact number of goals

* 0 - There will be no goals in the match.

* 1 –Exactly one goal will be scored in the match.

* 2 – Exactly two goals will be scored in the match.

* 3 – Exactly three goals will be scored in the match.

* 4 – Exactly four goals will be scored in the match.

* 5 – Exactly five goals will be scored in the match.

* 6 – Exactly six goals will be scored in the match.

Correct result

* 1-0 - The exact result of the match will be 1: 0.

* 2-0 - The exact result of the match will be 2: 0.

* 3-0 - The exact result of the match will be 3: 0.

* 4-0 - The exact result of the match will be 4: 0.

* 5-0 - The exact result of the match will be 5: 0.

* 6-0 - The exact result of the match will be 6: 0.

* 2-1 - The exact result of the match will be 2: 1.

* 3-1 - The exact result of the match will be 3: 1.

* 4-1 - The exact result of the match will be 4: 1.

* 5-1 - The exact result of the match will be 5: 1.

* 3-2 - The exact result of the match will be 3: 2.

* 4-2 - The exact result of the match will be 4: 2.

* 0-0 - The exact result of the match will be 0: 0.

* 1-1 - The exact result of the match will be 1: 1.

* 2-2 - The exact result of the match will be 2: 2.

* 3-3 - The exact result of the match will be 3: 3.

* 2-3 - The exact result of the match will be 2: 3.

* 2-4 - The exact result of the match will be 2: 4.

* 1-2 - The exact result of the match will be 1: 2.

* 1-3 - The exact result of the match will be 1: 3.

* 1-4 - The exact result of the match will be 1: 4.

* 1-5 - The exact result of the match will be 1: 5.

* 0-1 - The exact result of the match will be 0: 1.

* 0-2 - The exact result of the match will be 0: 2.

* 0-3 - The exact result of the match will be 0: 3.

* 0-4 - The exact result of the match will be 0: 4.

* 0-5 - The exact result of the match will be 0: 5.

* 0-6 - The exact result of the match will be 0: 6.

Total Goals - Additional Games

* 0 - The total number of goals in the match will be 0.

* 0-1 - The total number of goals in the match will be up to 1.

* 0-2 - The total number of goals in the match will be up to 2.

* 0-3 - The total number of goals in the match will be up to 3.

* 0-4 - The total number of goals in the match will be up to 4.

* 0-5 - The total number of goals in the match will be up to 5.

* 0-6 - The total number of goals in the match will be up to 6.

*1 - The total number of goals in the match will be 1.

* 1-2 - The total number of goals in the match will be 1 or 2.

* 1-3 - The total number of goals in the match will be from 1 to 3.

* 1-4 - The total number of goals in the match will be from 1 to 4.

* 1-5 - The total number of goals in the match will be from 1 to 5.

* 1-6 - The total number of goals in the match will be from 1 to 6.

* 2 - The total number of goals in the match will be 2.

* 2-3 - The total number of goals in the match will be 2 or 3.

* 2-4 - The total number of goals in the match will be from 2 to 4.

* 2-5 - The total number of goals in the match will be from 2 to 5.

* 2-6 - The total number of goals in the match will be from 2 to 6.

* 3 - The total number of goals in the match will be 3.

* 3-4 - The total number of goals in the match will be 3 or 4.

* 3-5 - The total number of goals in the match will be from 3 to 5.

* 3-6 - The total number of goals in the match will be from 3 to 6.

* 4 - The total number of goals in the match will be 4.

* 4-5 - The total number of goals in the match will be 4 or 5.

* 4-6 - The total number of goals in the match will be from 4 to 6.

* 5 - The total number of goals in the match will be 5.

* 5-6 - The total number of goals in the match will be 5 or 6.

* 6 - The total number of goals in the match will be 6.

b.RACING

* Winner - The selected type will win the race.

* M1-2 - The selected type will be first or second in the race.

* M1-3 - The selected type will be first or second or third in the race.

* Number of winners - Even / Odd - The ordinal number of winners will be even or odd.

* Number of winners - Over / Under 3.5 - The number of winners will be less than or greater than 3.5.

* Number of winners - Over / Under 2.5 - The number of winners will be less than or greater than 2.5.

* First and second - correct order - Exact order of first and second place in the race.

* First and second - possible order - Possible order of first and second place in the race.

* First, second and third - correct order - Exact order of the first three places in the race.

* EVENTS

A football match consists of:

* Announcement - 70 seconds (payment possible up to 10 seconds before the start of the match).

* Match - about 70 seconds.

* Recapitulation 30 seconds.

Dog races consist of:

* Announcement - 40 seconds (payment possible up to 10 seconds before the start of the match).

* Race - about 50 seconds.

* Recapitulation 30 seconds.

Horse racing consists of:

* Announcement - 15 seconds (payment possible up to 10 seconds before the start of the match).

* Race - about 70 seconds.

* Recapitulation 30 seconds.

Cross races:

* Announcement - 30 seconds (payment possible up to 10 seconds before the start of the match).

* Race - about 60 seconds.

* Recapitulation 15 seconds.

RULES

It is possible to pay the ticket no later than 10 seconds before the start of the selected event (matches, races).

It is possible to pay for a ticket with events from several rounds (not all must be from the same round).

It is allowed to play all types of tickets:

* Single.

* System.

* An ordinary ticket.

Who met the conditions:

* Minimum payment: 0.25 EUR.

* Maximum payment: 100 EUR.

It is not possible to link the virtual with the rest of the offer (classic betting, live betting, etc.).

The maximum payout is 10,000 EUR.

* VARIOUS

All matches can be watched as part of the integrated video transmission within all newer internet browsers. At any time during one season, you can watch the broadcast of any match that is in progress. Match simulations are created by a combination of artificial intelligence and an independent random number generator.

Tables and statistics are available for each match on offer.

* VIRTUAL FOOTBALL LEAGUE (VFL)

* HOW TO PLAY

The Virtual Football League allows you to bet on virtual football 24 hours a day, 365 days a year. The league consists of 16 teams. Each season consists of 30 rounds, as a regular football season, ie. 15 games of each team at home as well as 15 away games. The moment one season ends, a new one begins. Bets can be placed at any time even during the season.

* SEASON INFORMATION

One season lasts a total of 141 minutes. It is divided into three parts:

* "Season announcement" - lasts 2:30 minutes and is the announcement of the season that should begin

* "Cars of the season" - lasts 137: 30 minutes for all 30 rounds during the season

* "Season report" - lasts 1 minute and is a summary report of the season that has ended

* CIRCUIT INFORMATION

One round lasts 4:35 minutes. The circuit is divided into:

* "Match announcement" - lasts 60 seconds

* "First half" - lasts 90 seconds

* "Half time" - lasts 10 seconds

* "Second half" - lasts 90 seconds

* "Match report" - lasts 10 seconds

* "Circuit report" - lasts 15 seconds

* BETTING

Betting on virtual football matches is possible no later than 10 seconds before the start of the same. It is possible to bet on matches in advance for all rounds until the end of the season. When a round is selected that has not yet started with the "Select round" option, the offer of matches played in that round is opened, as well as the entire offer of games and odds for that match. There is a possibility of betting on the following games and games:

* "Final outcome" - The victory of the host, a draw, the victory of the guest

* "Final outcome with a handicap" - The victory of the host, a draw, the victory of the guest

* "The first gives a goal" - The host gives a goal, without a goal in the game, the guest gives a goal

* "First half" - Home win, draw, away win

* "Total goals" - a bet that more or less goals will be scored in the match than the offered margin

* "Correct result" - from 0: 0 to 3: 3 and more

* PAYMENT

The minimum payment is 0.25 EUR per ticket. The maximum payment is 100 EUR. The maximum profit is 10,000.00 EUR.

It is possible to link to the offer of other matches during one round or to combine it with matches of other rounds within the offer for virtual football.

It is not allowed to combine matches from the offer for virtual football with other sports offers (eg with tennis or basketball matches in the regular offer).

System tickets are not allowed.

* VARIOUS

All matches can be watched within the integrated video transmission within the internet reader. At any time during one season, you can watch the broadcast of any match that is in progress. Match simulations are created by a combination of artificial intelligence and an independent random number generator. At the same time, the performance of virtual football players is based on the existing performance of the world's professional footballers (eg number of goals scored, health, form, statistics of completed matches ...)

* "Season announcement" - lasts 2:30 minutes and is the announcement of the season that should begin

* "Cars of the season" - lasts 137: 30 minutes for all 30 rounds during the season

* "Season report" - lasts 1 minute and is a summary report of the season that has ended

30. CRASH

“Crash” - the procedure of conducting the game and winning options

To participate in the game Crash, players place bets before the game starts. After, the odds grow by the curve until the Crash occurs (the growth of the odds may stop at any moment and this is called Crash), and if the player clicks on the Cashout button before that, then he/she wins with the appropriate odds, and if the player does not click on the Cashout button before the Crash occurs, then he/she loses. The winning is calculated according to the player's bet amount multiplied by the winning odds.

While playing the game Crash, players can make bets both in "Manual" and "Auto" modes.

The procedure of placing bets in “Manual” mode:

In “Manual” mode the bet is placed with the "Place Bet" button. To make a bet, you need to specify the bet amount in the "Bet" field and click on the "Place Bet" button. With the start of the round, the multiplier begins to grow from odds of 1.00, until the Crash occurs. The player needs to click on the Cashout button before the Crash occurs.

In order not to enter the bet amount manually, there is a special section where the player can click on the desired amount available, based on which the bet amount will be specified.

After clicking on the “Place Bet” button, the player waits until the start of the round.

Players can also use the “Auto Cashout” function (to automatically transfer the winnings to the game account if the specified odds were before the Crash). For example, when the odds of 2 are specified in the “Auto Cashout” field, and the game odds rise and exceed the specified odds (i.e. the Crash does not occur before 2), the system automatically withdraws the player from the game with the winning odds of 2. When the player wants to use the “Auto Cashout” function, he/she previously turns on the switch (which activates the “Auto Cashout”) and sets odds in the “Auto Cashout” field, at which he/she wants to automatically make a “Cashout”.

This function does not deprive the player of the opportunity to make a “Cashout” independently, i.e. if the player has enabled the “Auto Cashout” and entered preferred odds, then he/she can click on the “Cashout” button independently at any time before the Crash occurs and the growth reaches the specified odds. It is not allowed to change the odds in the “Auto Cashout” field after the start of the round.

The procedure of placing bets in “Auto” mode

Players can play the game “Crash” also in “Auto” mode. By switching to "Auto"

To play in “Auto” mode, you need to fill in the fields specified below and click on the "AUTOBET" button.

1. In the "Base Bet" field, the player enters the initial bet amount.

2. In the "Total Bets Limit" field, for insurance, the player needs to enter a maximum bet amount so that the amount of the bets does not exceed that amount based on the results of the game.

3. In the “Auto Cashout” field, the player enters the “Auto Cashout” odds. If the player has not entered anything, then the odds of 1.01 are automatically specified in this field.

4. It is necessary for the player to choose one of the following fields for the next round, depending on the game's outcome (for winning and losing):

4.1 Return to Base Bet.

4.2 Double Current Bet.

For example, if the player has entered 50 in the "Base Bet" field, 500 in the "Total Bets Limit" field, 2 in the “Auto Cashout” field, has chosen "Return to Base Bet" for the next round in case of winning and has chosen “Double Current Bet” for the next round in case of losing, then participating in the game from the given moment, if in the first round the Crash occurs before the odds of 2 specified in the “Auto Cashout” field, for example 1.52, i.e. the player loses, then in the next round the system doubles the current bet up to 100, as the player has chosen "Double Current Bet" in case of losing. If he/she loses again, the system doubles the current bet again – up to 200, for the next round, and if the player wins in the next round, the system takes the “Base Bet”, i.e. 50, to participate in the next round, because the player has chosen "Return to Base Bet" in case of winning. And so on until the amount of all bets exceeds the amount specified in the "Total Bets Limit" field (i.e. if the player lost in the current round instead of winning, the bet must have been doubled again for the next round, and it would become 400 from 200, but the system would turn off the "AUTOBET" as 50+100+200+400=750, which is bigger than the amount specified in the "Total Bets Limit" field - 500).

The procedure of conducting the game

With the start of the round, the multiplier begins to grow from odds of 1.00, until the Crash occurs. If someone does not manage to place a bet in time, then the round starts without the given player, but the player is allowed to place a bet for the next round by clicking on the “Place bet for the next round” button.

Those players win who have come out of the game by clicking on the “Cashout” button before the Crash occurs. The winner multiplies his/her bet amount by the odds of the moment when he/she clicked on the “Cashout” button. After the end of the round (that is when the Crash occurs), the player who has not managed to come out of the round in time (has not managed to click on the “Cashout” button) loses.

If the player is playing with “Auto Cashout”, regardless of whether he/she has an Internet connection or not, after the moment when the system has accepted the player's bet, the “Auto Cashout” function works exactly as the player has set (this happens on the server).

If Internet connection problems have arose on the player’s side or because of the operator who provides the Internet connection, i.e. not by the organizer’s fault, then the information fixed on the organizer's server is taken as a basis. Players can play with the “Auto Cashout” function during the game “Crash” to avoid the above mentioned problems.

The odds at which the Crash occurs can be both whole and fractional numbers (for example 21.23). They are determined not at the moment of the game, but previously for 10 rounds. After the end of the round, players are given an opportunity to make sure that the Crash odds are set before the round, not at the moment of the game.

31. Hi Lo

HI LO is an ongoing game which the players have the opportunity to join at any time. The player needs to choose one of the 9 outcomes (options) of the game, enter the bet amount and make a bet. Each outcome has the appropriate odds determined by this Regulation.

During the game, a card is randomly taken out from the deck. Each player is given time to choose one of the 9 outcomes (options) and enter the bet amount.

By clicking on the appropriate button of one of the 9 outcomes (options) with desired odds, then entering the bet amount and clicking on the “Bet” button, the bet will be considered accepted, and the player will need to wait until the start of the game. In order not to enter the bet amount manually, there is a special section where the player can click on the desired bet amount available, and the bet amount will be marked based on it.

The total number of the cards in the deck is 25. They are – 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A: one red card and one black card of each, and one Joker. The highest playing card is A, while the lowest card is 2. The Joker is considered to be an independent card, that is: neither high nor low, neither red nor black. In case of predicting the next card correctly, the player wins. The bet is calculated as follows: the player’s bet amount is multiplied by the appropriate odds of the outcome (marked on the button) predicted correctly. The winning will be transferred to the player’s game account. In case the prediction is not correct, the player loses.

The 9 outcomes (options) of the game are the following:

1. The next card will be High (HI) compared to the one opened in the previous round

2. The next card will be Low (LO) compared to the one opened in the previous round

3. The next card will be one of 2 to 9 (including) playing cards

4. The next card will be one of J, Q, K, A playing cards

5. The next card will be one of K, A playing cards

6. The next card will be 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, А

7. The next card will be Joker

8. The next card will be red (in this case, the card value does not matter, only the card color matters)

9. The next card will be black (in this case, the card value does not matter, only the card color matters)

 

                The odds for High (HI) and Low (LO) are different (see the table below), depending on the card opened in the previous round:

The odds for High (HI)

The card opened in the previous round

The odds for Low (LO)

x 1,09

2

-

x 1,2

3

x 12

x 1,33

4

x 6

x 1,5

5

x 4

x 1,71

6

x 3

x 2

7

x 2,4

x 2,4

8

x 2

x 3

9

x 1,71

x 4

J

x 1,5

x 6

Q

x 1,33

x 12

K

x 1,2

-

A

x 1,09

 

If the card opened in the previous round is Joker, then in case of High (HI) and Low (LO), the odds are determined compared to the card opened in the preceding round, according to the table above. And if the card opened in that preceding round is also Joker, then the playing card opened in the next preceding round is taken into consideration. This will continue as long as the preceding card is Joker. Once the preceding card is other than Joker, it will be considered for calculation. During the game, the players have an opportunity to see the cards opened in the previous rounds.

If the opened card is A (which is considered to be the highest card), then the outcome (odds) for High (HI) will not be active. And if the opened card is 2 (which is considered to be the lowest card), then the outcome (odds) for Low (LO) will not be active.

The odds for the other outcomes are fixed:

Next card

odds

Red

x 2

Black

x 2

One of 2-9 (including) cards

x 1,5

One of J, Q, K, А cards

x 3

One of K, А cards

x 6

2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, А cards

x 12

Joker card

x 24

 

The next card is not determined at the time of the game, but 10 rounds in advance. After the end of the round, the players are given an opportunity to make sure that the next card has been determined before the start and not at the time of the round. When the round is over, the players are provided with a code, which will prove (after entering it in a corresponding program) that the next card is determined in advance, not at the time of the game.

32. Sic Bo

THE PROCEDURE OF CONDUCTING THE GAME AND THE WINNING OPTIONS

Sic Bo is an ongoing game which gives players the opportunity to join at any time. Players are given at least 5 seconds to make a bet (s). To participate in the game, the player must select chips with the preferred nominal value (for example, 1 EUR, 2 EUR, 5 EUR, 10 EUR, 100 EUR) by clicking on it and choose the outcome (s) offered in the game . To select the outcome (s), the player clicks on the corresponding section (s) for bets. The bet (s) will be automatically accepted after the end of the time for making bets. Then the player needs to wait until the game starts. The game involves three dice that roll and each stops randomly at one of the numbers from 1 to 6. The player who correctly guesses the proposed outcome (s) wins.

During the round, the players are given the opportunity to bet on all the proposed outcomes.

The outcomes of the Sic Bo game are:

Outcome

Description

Small bet

The bet wins if the sum of the numbers on the three dice is between 4 and 10 points.  The bet does not win if three dice have the same number, for example, 2, 2, 2 or 3, 3, 3.

Big bet

The bet wins if the sum of the numbers on the three dice is between 11 and 17 points. The bet does not win if three dice have the same number, for example, 4, 4, 4 or 5, 5, 5.

Bet on a specific triple

The bet wins if three dice have the same numbers. For example, if a player has made a bet on three 5s and on the dice is shown three 5 number.

Bets on any triple

The bet wins if any of the same numbers appear on the three dice.

For example, if a player made this bet, he will win if the dice are either three pieces 1, or three pieces 2, or three pieces 3, or three pieces 4, or three pieces 5, or three pieces 6.

Bet on a specific pair

The bet wins if the three dice have two identical numbers chosen by the player.

Bet on the total sum of the numbers on the three dice (except when the sum is 3 and 18)

The bet wins if the sum of the numbers on the dice matches the total of the dice numbers the player has chosen and placed a bet. For example, if a bet is made on a total of 10, the player wins if the number of the dice is 3-2-5 or 1-3-6 or any other combination, the sum of which is 10.

Bet on a combination of numbers on two dice

This type of bet is made on a combination of numbers on any of the two dice. The player wins if correctly guesses the numbers on the two dice. For example, if the player chose combination 1, 2 and the released dice is 1, 5, 2, then the player wins.

Bet on the number on one dice

The bet wins if the player has placed a bet on one of the six numbers, for example, on 4, and at least on one of the three rolled dice is 4.

 

Each outcome has corresponding odds established by this regulation. Winnings are paid with the odds of the predicted outcome(s) according to the paytable below:

Paytable

Outcome

Game result

Odds

Small bet

The sum of the numbers on the three dice is from 4 to 10 points, except for the three (if the three dice have the same number, for example, 2, 2, 2 or 3, 3, 3).

1։1

Big bet

The sum of the numbers on the three dice is from 11 to 17 points, except for the three (if the three dice have the same number, for example, 4, 4, 4 or 5, 5, 5).

1։1

Bet on a specific triple

Three dice have the same numbers

180։1

Bet on any triple

Three dice of any two identical numbers

30։1

Bet on a specific pair

Two dice have the same numbers

10։1

Bet on the total sum of the numbers on the three dice (except when the sum is 3 and 18)

If the sum is 4

If the sum is 17

If the sum is 5

If the sum is 16

If the sum is 6

If the sum is 15

If the sum is 7

If the sum is 14

If the sum is 8

If the sum is 13

If the sum is 9

If the sum is 10

If the sum is 11

If the sum is 12

60:1

60:1

30:1

30:1

17:1

17:1

12:1

12:1

8:1

8:1

6:1

6:1

6:1

6:1

Bet on a combination of numbers on two dice

If the numbers on two of the three dice match the two numbers chosen by the player

5: 1

Bet on the numbers on one dice

If the number on one of the three dice matches  the player's chosen number

If the numbers on two of the three dice match the  player's chosen number

If the numbers on three of the three dice match the player's chosen number

1:1

2:1

3:1

The numbers on the dice are determined not at the moment of the game, but 10 games before. After the end of the game, players are given the opportunity to make sure that the combinations on the dice are created in advance, not during the game. At the end of the game round, players are given a code: by entering it in the appropriate program, they can make sure that the dice numbers were determined in advance, not during the play.

33. ROCKETON

ROCKETON - THE PROCEDURE OF CONDUCTING THE GAME AND THE WINNING OPTIONS

To participate in the game Rocketon, players place bets before the game starts, then wait until the rocket starts to rise. When the rocket takes off, the odds will also begin to grow until the Rocket explodes (the growth of the odds may stop at any moment, that is the Rocket explosion can happen at any moment).

If the player has clicked on the button to exit the game before that, then he/she wins with the corresponding odds. If the player has not clicked on the button before the explosion occurs, then he/she loses. The winning is calculated according to the player’s bet amount multiplied by the winning odds.

While playing the game Rocketon, players can make bets both in “Manual” and “Auto” modes.

The procedure of placing bets in “Manual” mode

In “Manual” mode the bet is made by the player. To make a bet, the player needs to specify the bet amount in the field provided for betting and click on the play button. With the start of the round, the multiplier begins to grow from odds of 1.00, until the Rocket explosion. The player needs to click on the button to exit the game before the Rocket explodes.

In order not to enter the bet amount manually, there is a special section where the player can click on the desired available amount, based on which the bet amount will be specified.

After clicking on the play button, the player waits until the start of the round.

Players can also use the auto-exit feature, which allows them to automatically transfer winnings to the game account, if the marked odds are registered before the explosion occurred. For example, when the odds of 2 are specified in the feature’s field, and the game odds rise and exceed the specified odds (i.e. the explosion does not occur before 2), the system automatically takes the player out of the game with the winning odds of 2. When the player wants to use the auto-exit feature, he/she turns on the switch button beforehand (which activates the feature) and sets odds in the feature’s field, at which he/she wants to automatically exit the game.

This feature does not deprive the player of the opportunity to exit the game independently, i.e. if the player has enabled the auto-exit feature and entered preferred odds, then he/she can click on the exit the game button independently at any time before the explosion occurs and the growth reaches the specified odds. In this case, the winning is counted according to the odds made manually and not by the odds mentioned in the feature’s field. It is not allowed to change the odds in the feature’s field after the start of the round.

The procedure of placing bets in “Auto” mode

Players can also play the game Rocketon in “Auto” mode. By switching to “Auto” mode, the player defines the betting options, based on which in each round the system automatically makes a bet instead of him.

In this case, the player independently presses the exit button, however, the player also has the option to pre-enable the auto-exit feature in the “Auto” mode with the desired coefficient, so that the system automatically takes the player out of the game, but in this case also, the player is not deprived of the opportunity to press the exit button.

The procedure of conducting the game

With the start of the round, the multiplier begins to grow from odds of 1.00 until the Rocket explosion occurs. If someone does not manage to make a bet in time, then the round starts without the given player, but the player is allowed to make a bet for the next round.

Those players who have come out of the game by clicking on the auto-exit button or activated the auto-exit feature with the odds registered before the Rocket exploded, win. The winner multiplies his/her bet amount by the odds of the moment when he/she clicked on the exit button. After the end of the round (that is when the explosion occurs), the player who has not managed to come out of the round in time (has not managed to click on the exit button) loses.

If the player is playing with auto-exit feature, regardless of whether he/she has an Internet connection or not, after the moment when the system has accepted the player's bet, the auto-exit feature works exactly as the player has set (this happens on the server).

If Internet connection problems have arisen on the player’s side or because of the operator who provides the Internet connection, i.e. not by the organizer’s fault, then the information fixed on the organizer’s server is taken as a basis. Players can play with the auto-exit feature during the game to avoid the above mentioned problems.

The odds at which the Rocket explosion occurs can be both whole and fractional numbers (for example 21.23). They are determined not at the moment of the game, but 5 rounds in advance. After the end of the round, players are given an opportunity to make sure that the odds are set before the round, not at the moment of the game.

34. KENO

The game “Keno” provides the player with an opportunity to make a bet choosing 1-8 or 1-10 numbered ball combinations out of 1-80 numbered balls.

During each round, 20 out of 1-80 numbered balls are dealt based on the Random number generator. The each round has its number. During each round, each event has its own ID (Game ID), according to which the results of the last ten matches are displayed on the board.

On the left side of the display there is an 80-ball field where the “hot” and “cold” balls are marked with red and blue colors, which correspondingly represent the balls that are more frequent and rare to come out.

The balls that come out and match the numbers selected by the player are colored by gold, and the ones that don’t match are silver.

The main terms of the game:

Minimum bet

0.1

Maximum bet

100

Maximum winning

10000

Dealing frequency

1,2 i 4 minutes

The duration of game broadcasting

24 hours

Options of making bets

on the balls 1-8 or 1-10

History of the last game rounds

The results of the last 10 game rounds

 

The player has the opportunity to make a long-term bet for 10 events the calculation of which is made after the end of the last event.

All winning ball combinations have their odds (according to Keno 8, Keno 10 and Keno Gold tables) which are multiplied by the player’s bet amount. The winning combination is calculated by dividing the number of balls that have bets made on to the number of balls guessed. For example, if you guessed 3 out of 5, the bet would be calculated at 3x. The odds are stable for all stages.

Table Keno 8

Table Keno 10

Number of guessed ball

Number of balls on which bets were made

Table Keno Gold

Number of guessed ball

Number of balls on which bets were made

When playing Keno 8 and Keno 10, the players have an opportunity to do Extra bets on the outcomes shown on the table below. The winnings of Extra bets are calculated according to the corresponding odds listed on “Extra Bets” table.

For example, if the player did 10KM bet on the outcome “Total of first 5 balls is under 202.5”, then in case of winning the player will win 19KM (1,000 x 1.9). The odds are fixed for all game rounds.

Extra Bets Table:

 

Outcome

Odds

Total of 20 balls is under 810.5

1.9

Total of 20 balls is over 810.5

1.9

Total of first 5 balls is under 202.5

1.9

Total of first 5 balls is over 202.5

1.9

First ball total is under 40.5

1.9

First ball total is over 40.5

1.9

First ball is even

1.9

First ball is odd

1.9

There is 1-digit number on the first ball

8.444

There isn’t 1-digit number on the first ball

1.07

Last ball total is under 40.5

1.9

Last ball total is over 40.5

1.9

Last ball is even

1.9

Last ball is odd

1.9

There is a 1-digit number on the last ball

8.444

There isn’t 1-digit number on the last ball

1.07

Special cases

If the event has not been shown because of any technical problem, the player should check the bet pressing the link showing the results. The absence of event broadcasting because of technical problems cannot cause the bet cancellation.

35. PENALTIES

GAME EXECUTION PROCEDURE AND WINNING OPTIONS

The goal of the "PENALTIES" game is to predict which part of the goal the ball will hit (not hit). The goal is divided into 24 sectors, each of which is marked with numbers, and the numbers are grouped into three groups arranged in 3 horizontal rows: 1-8, 9-16, 17-24. The naked sectors are painted in yellow and blue. During the game the ball must hit (not hit) one of the 24 sectors.

Players can place bets on the following outcomes:

- to a specific numbered sector: this sector will hit the ball

- on a specific color: the ball will hit a specific color marked sector

- on each horizontal row: a certain row will hit the ball

- the ball hits the frame of the goal

- miss (goalkeeper defensive shot)

In the game "PENALTIES", the player who accurately predicts the outcome is the winner. Each bet has a certain odds determined by the rules. Gains are paid out depending on the coefficient of certain outcomes shown in the table below. The amounts of winning bets will be transferred to the player's balance and if the bet is not predicted correctly it is considered losing.

During the round, players are given the opportunity to bet on all outcomes.

When placing a bet, the player is allowed to cancel, or repeat the last bet, double all bets, or choose a random outcome.

The bet is considered accepted only after the bet is confirmed, ie. the player selects the outcome (s) and amount of the stakes and then clicks on the “Stake” button to confirm the bet, only after which the bet is considered accepted.

OUTCOMES

COEFFICIENTS

Specific sector (one of 1-24)

x24

Colors (Yellow / Blue)

x2

Top Horizontal Row (1-8)

x3

Middle Horizontal Row (9-16)

x3

Lower horizontal row (17-24)

x3

Miss

x24

Gool Frame

x24

 

                The winning sector is not determined during the round itself but 10 rounds in advance. At the end of the round, players are given the opportunity to place a bet on the winning sector, not for the duration of the round. At the end of the round, players receive a "code" which (after entering a certain program) proves that the winning sector is determined in advance and not during the round.

36. Promotions and bonuses

The Organizer provides bonuses and the opportunity to participate in current promotions for those participants who use the services of the Organizer for the event. Free bets, bonuses and access to promotions will be void or canceled for those players who abuse the spirit of such an offer.

The organizer reserves the right to cancel the bonus at any time in case of abuse and immediately close the user's account. "Abuse" includes, but is not limited to, opening multiple accounts for the purpose of obtaining multiple bonuses. First, participants can withdraw bonus amounts from the remaining balance, after which, only the amount of bonus left in the gaming account. The organizer has the right to cancel bonuses and winnings from bets in full or in part the amount of the bonus amount, if the organizer suspects that the bonus has been misused.

The participant can receive or use only those offers that are available. The organizer reserves the right to change the conditions of bonus distribution and the group of participants to whom bonuses are available at any time and for any reason. The Organizer has the right to offer a special bonus for a certain client or group of clients at its own discretion and at any time, to cancel the bonus without any warning or compensation, to change the conditions for the bonus and / or replace one bonus with another.

As part of such a promotion (including, but not limited to, "Cash Back", "Welcome Bonus", "Recommend Friend" and "Free Bets"), only 1 bonus is available for each email address, credit card and a virtual account.

36.1. "Suggest a friend" promotion

The "Suggest a friend" promotion is available if offered on a website, or in one or more languages on the website. In the event that a promotion is available, access to the promotion is made through a promotional page that is clearly displayed on the website.

The bonus applies to existing users who have an account ("recommender / recommender") and who refer to a friend or colleague who does not have and has never had an account ("recommended") to register on the website. Referrers are not allowed to recommend their family members, or friends or colleagues from the same household or with whom they share a credit or debit card or e-payment account. In the event that the organizer has a reasonable suspicion that the referrer has used spam, large lists for the distribution of e-mail or any other type of abuse of e-mail, in order to recommend new users, the organizer will not reward the referrer with a bonus. The organizer reserves the right to impose a limit on the number of calls that the user can send to registered users per day. When this restriction is in effect, it is announced on the "recommend a friend" page.

The organizer reserves the right to withhold a bonus from the referrer and to cancel bets by one or more recommended if he suspects that the referrer / abuser has abused the spirit of the bonus offer, including but not limited to cases where the recommended have the same or very similar payments and betting patterns. . The organizer additionally reserves the right to block the referrer and all related referrals, from the opportunity to participate in the referral friend promotion, to suspend the referrer's account and all related referrals during the investigation of bonus abuse and / or fraud, and to close that account (s).

In order for the referrer and the recommended person to receive the bonus, the recommended person, after opening the account, must pay the relevant amount to his account as stated in the promotion conditions, which can be found on the website, then the recommended person must place bets on the relevant amount in advance. defined games. Detailed information about the promotion will be posted on the Organizer's website.

Referrer bonuses include, but are not limited to, the Cash Back Welcome Bonus, Welcome Bonus, or other bonuses at the discretion of the Organizer.

If the user who registers for the first time qualifies for several bonuses at the same time, the Organizer has the discretion to determine which of these bonuses (or a combination of bonuses) are available to a given user. In particular, a referrer who registered during the Cash Back Welcome Bonus campaign will only benefit from one promotional bonus at the discretion of the organizer.

The organizer can organize a monthly competition in "Recommend a friend". The winner is the recommender who recommends the most valid users to the company during that month.

All such conditions can be found in the "Promotion conditions" section on the organizer's website.

36.2. Partial Cash Back Bonus

A Partial Cash Back Bonus promotion is available if offered on the website. It can be offered in one or more languages or a version of the website. In case the promotion is available, it is clearly shown on the website.

The organizer may offer participants a partial Cash Back bonus for one or more lost bets, or for a lost amount in a specified period of time. Certain conditions for this promotion are determined by the Organizer. For example, a promotion may be offered to participants who meet a defined minimum stake in their account, or to participants whose lost amount is above the minimum amount set by the organizer, etc. The organizer can also define additional conditions of the promotion, e.g. correlation of the partial Cash Back amount and the amount lost in a certain period of time, the maximum payout amount, the types of bets for which the amounts won are the subject of the partial Cash Back, etc.

36.3. Welcome Bonus

The Welcome Bonus promotion is available if offered on the website. In case the promotion is available, it is clearly displayed in a relevant place on the website.

The Organizer has the right to offer a bonus amount equal to the part of the first payment to participants who have never had an account before, have never received a Cash-Back bonus and / or a Welcome Bonus. In that case, the organizer has the right to define certain conditions, such as the minimum amount of the first payment, the correlation between the payment and the bonus amount, the maximum bonus amount, etc. Detailed information about the promotion can be found on the promotion site on the Organizer's website.

Example:

The organizer has set a Welcome Bonus of 50% for newly-registered users who make an initial deposit of at least 40 EUR, to their account. The bonus is limited to a maximum of 100 euros. The User is registered on the Organizer's website and has made an initial deposit of EUR 100: In this case, the User is entitled to a EUR 50 Welcome Bonus..

37. Rules and regulations

They have been published in a number of different languages for information purposes as well as to give the player easier access to all this information. Only the English version is the legal basis between the Player and the Operator and in the event of any irregularity between the non-English and English versions of the Rules and Regulations, the English version shall prevail.

38. Gambling and betting on persons under the age of 18 (EIGHTEEN) is prohibited.

39. In case of a dispute, the Basic Court in Banja Luka has jurisdiction.

These rules are applied from the day of harmonization of this rulebook with the Republic Administration for Games of Chance.